electron/brightray
2013-05-16 09:15:56 -04:00
..
browser Use FILE_PATH_LITERAL to fix build errors 2013-05-16 09:15:56 -04:00
common Fix crashes when dragging links 2013-04-26 22:49:58 -04:00
script Use MSBuild to build on Windows 2013-05-16 09:15:54 -04:00
tools/mac Initial commit 2013-03-13 15:31:24 -04:00
vendor Update libchromiumcontent for Windows support 2013-05-16 08:54:01 -04:00
.gitattributes Ensure consistent line endings in all files 2013-05-16 09:15:05 -04:00
.gitignore Ignore .sln/.vcxproj files created by gyp 2013-05-16 09:15:47 -04:00
.gitmodules Update for libchromiumcontent repo transfer 2013-05-14 09:26:40 -04:00
brightray.gyp Make sure sk_stdint.h is in the include path 2013-05-16 09:15:54 -04:00
brightray.gypi Add some build defaults for Windows 2013-05-16 09:15:55 -04:00
LICENSE Initial commit 2013-03-13 15:31:24 -04:00
LICENSE-CHROMIUM Initial commit 2013-03-13 15:31:24 -04:00
README.md Add prerequisites to the README 2013-05-16 09:15:04 -04:00

Brightray

Brightray is a static library that makes libchromiumcontent easier to use in applications.

Using it in your app

See brightray_example for a sample application written using Brightray.

Development

Prerequisites

  • Python 2.7
  • gyp
  • Mac:
    • Xcode
  • Windows:
    • Visual Studio 2010 SP1

One-time setup

You must previously have built and uploaded libchromiumcontent using its script/upload script.

$ script/bootstrap http://base.url.com/used/by/script/upload

Building

$ script/build

Building Brightray on its own isnt all that interesting, since its just a static library. Building it into an application (like brightray_example) is the only way to test it.

License

In general, everything is covered by the LICENSE file. Some files specify at the top that they are covered by the LICENSE-CHROMIUM file instead.