![electron-roller[bot]](/assets/img/avatar_default.png)
* chore: bump chromium in DEPS to 136.0.7076.0 * chore: bump chromium in DEPS to 136.0.7077.0 * 6368856: Migrate absl variant.h and utility.h in content (part 2/2) |6368856
* 6356528: Clean up LegacyRenderWidgetHostHWND code |6356528
* chore: export patches * 6339113: [Viewport Segments] Add CDP commands to override Viewport Segments without overriding other device properties. |6339113
* 6352169: [DevTools][MultiInstance] Support new tab in another window on Android |6352169
* 6368856: Migrate absl variant.h and utility.h in content (part 2/2) |6368856
* 6360858:Clickiness: Wire response from URLLoader to DB, add e2e tests|6360858
* chore: bump chromium in DEPS to 136.0.7079.0 * chore: export patches * chore: bump chromium in DEPS to 136.0.7081.0 * chore: export patches * chore: bump chromium in DEPS to 136.0.7083.0 * 6361987: Remove double-declaration with gfx::NativeView and gfx::NativeWindow |6361987
* chore: export patches * chore: bump chromium in DEPS to 136.0.7087.0 * chore: export patches * fix: include node patch for missing AtomicsWaitEvent6385540
* build: add depot_tools python to path * fix: cppgc init and unregistering v8 isolate6333562
CppGc is now initialized earlier so Node can skip reinitializing it. Additionally, gin::IsolateHandle was attempting to destruct an already destructed v8::Isolate upon electron::JavaScriptEnvironment destruction. By removing the call to NodePlatform::UnregisterIsolate, this fixes the crash on app shutdown. * fix: unregister isolate after destruction See code comment. * chore: bump chromium in DEPS to 136.0.7095.0 * chore: sync patches * fix: add script_parsing::ContentScriptType parameter6298395
* fix: migrate content::BrowserAccessibilityState methods6401437
6383275
* feat: enableHappyEyeballs option for host resolver6332599
* fix: add new cookie exclusion reason6343479
* fix: add new url loader method6337340
* fix: add new cppgc header file for electron_node headers6348644
* fix: disable CREL on Linux ARM64 https://chromium-review.googlesource.com/q/I3a62f02f564f07be63173b0773b4ecaffbe939b9 * fixup! fix: add new cppgc header file for electron_node headers6348644
* chore: update corner smoothing patch * fixup! chore: update corner smoothing patch * chore: disable NAN weak tests These two tests are incompatible with a V8 change that disallows running JS code from a weak finalizer callback. Ref:4733273
* test: fix task starvation in node test A V8 change makes these contexts get collected in a task that is posted and run asynchronously. The tests were synchronously GC'ing in an infinite loop, preventing the task loop from running the task that would GC these contexts. This change should be upstreamed in some way. Ref:4733273
--------- Co-authored-by: electron-roller[bot] <84116207+electron-roller[bot]@users.noreply.github.com> Co-authored-by: alice <alice@makenotion.com> Co-authored-by: Samuel Maddock <smaddock@slack-corp.com> Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org> Co-authored-by: clavin <clavin@electronjs.org>
79 lines
2.9 KiB
Diff
79 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jeremy Apthorp <nornagon@nornagon.net>
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Date: Thu, 20 Sep 2018 17:48:59 -0700
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Subject: resource_file_conflict.patch
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Resolve conflict between //chrome's .pak files and //electron's. The paths
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that chrome code hardcodes require that we generate resources at these
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paths, but GN throws errors if there are multiple targets that generate the
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same files.
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This is due to the hardcoded names here:
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https://chromium.googlesource.com/chromium/src/+/69.0.3497.106/ui/base/resource/resource_bundle.cc#780
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and here:
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https://chromium.googlesource.com/chromium/src/+/69.0.3497.106/ui/base/resource/resource_bundle_mac.mm#50
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This isn't needed on Mac because resource files are copied into the app bundle,
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and are built in `$root_out_dir/electron_repack` (while Chromium's resources
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target `$root_out_dir/repack`), but on Windows and Linux, the resource files go
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directly in `$root_out_dir`, and so they conflict.
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We don't actually ever generate Chromium's resource paks, but without this
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patch, GN refuses to generate the ninja files:
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ERROR at //tools/grit/repack.gni:35:3: Duplicate output file.
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action(_repack_target_name) {
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^----------------------------
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Two or more targets generate the same output:
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chrome_100_percent.pak
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This is can often be fixed by changing one of the target names, or by
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setting an output_name on one of them.
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Collisions:
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//chrome:packed_resources_100_percent
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//electron:packed_resources_100_percent
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See //tools/grit/repack.gni:35:3: Collision.
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action(_repack_target_name) {
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^----------------------------
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Some alternatives to this patch:
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1. Refactor upstream in such a way that the "chrome" pak names were
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configurable, for instance by adding a method to ResourceBundle::Delegate that
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LoadChromeResources would check.
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2. Pass a Delegate that overrides `GetPathForResourcePack`, check for the
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`chrome_{100,200}_percent.pak` filenames, and rewrite them to
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`electron_{100,200}_percent.pak`.
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3. Initialize the resource bundle with DO_NOT_LOAD_COMMON_RESOURCES and load
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the paks ourselves.
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None of these options seems like a substantial maintainability win over this patch to me (@nornagon).
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diff --git a/chrome/BUILD.gn b/chrome/BUILD.gn
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index 26ec2b8abc6783a48518c1b15a12eb2212b0db7a..95c73dcb082999d0a85d82f1fe330d27c88055ca 100644
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--- a/chrome/BUILD.gn
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+++ b/chrome/BUILD.gn
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@@ -1550,7 +1550,7 @@ if (is_chrome_branded && !is_android) {
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}
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}
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-if (!is_android) {
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+if (!is_android && !is_electron_build) {
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chrome_paks("packed_resources") {
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if (is_mac) {
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output_dir = "$root_gen_dir/repack"
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@@ -1596,6 +1596,12 @@ repack("browser_tests_pak") {
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deps = [ "//chrome/test/data/webui:resources" ]
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}
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+if (is_electron_build) {
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+ group("packed_resources") {
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+ public_deps = [ "//electron:packed_resources" ]
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+ }
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+}
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+
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group("strings") {
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public_deps = [
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"//chrome/app:branded_strings",
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