electron/brightray
Adam Roben 9ad77c4a38 Implement undocked dev tools on Windows
DevToolsWindow represents a vanilla top-level window that shows the dev tools.
It uses ui::WindowImpl to implement window functionality, which requires a
newer libchromiumcontent which contains the necessary headers for using that
class, and requires some modifications to brightray.gypi to make WTL's  headers
available.

* vendor/libchromiumcontent 2f53a96...fc02d93 (4):
  > Export third_party/wtl/include headers
  > Export test_support_base.pdb and test_support_content.pdb
  > Fix linker errors with test_support_base on Windows
  > Fix linker errors with base_prefs_test_support on Windows
2013-06-04 14:33:29 -04:00
..
browser Implement undocked dev tools on Windows 2013-06-04 14:33:29 -04:00
common Update to Chromium r202921 2013-05-30 15:07:32 -04:00
script Use MSBuild to build on Windows 2013-05-16 09:15:54 -04:00
tools/mac Initial commit 2013-03-13 15:31:24 -04:00
vendor Implement undocked dev tools on Windows 2013-06-04 14:33:29 -04:00
.gitattributes Ensure consistent line endings in all files 2013-05-16 09:15:05 -04:00
.gitignore Beef up .gitignore 2013-05-22 13:54:07 -04:00
.gitmodules Update for libchromiumcontent repo transfer 2013-05-14 09:26:40 -04:00
brightray.gyp Implement undocked dev tools on Windows 2013-06-04 14:33:29 -04:00
brightray.gypi Implement undocked dev tools on Windows 2013-06-04 14:33:29 -04:00
LICENSE Initial commit 2013-03-13 15:31:24 -04:00
LICENSE-CHROMIUM Initial commit 2013-03-13 15:31:24 -04:00
README.md Update links after move to brightray org 2013-05-21 14:57:52 -04:00

Brightray

Brightray is a static library that makes libchromiumcontent easier to use in applications.

Using it in your app

See brightray_example for a sample application written using Brightray.

Development

Prerequisites

  • Python 2.7
  • gyp
  • Mac:
    • Xcode
  • Windows:
    • Visual Studio 2010 SP1

One-time setup

You must previously have built and uploaded libchromiumcontent using its script/upload script.

$ script/bootstrap http://base.url.com/used/by/script/upload

Building

$ script/build

Building Brightray on its own isnt all that interesting, since its just a static library. Building it into an application (like brightray_example) is the only way to test it.

License

In general, everything is covered by the LICENSE file. Some files specify at the top that they are covered by the LICENSE-CHROMIUM file instead.