electron/brightray
Cheng Zhao 98bf5bf3ed Implement CheckMediaAccessPermission
Part of the fixes for #1017.
2015-01-23 15:13:04 -08:00
..
browser Implement CheckMediaAccessPermission 2015-01-23 15:13:04 -08:00
common Fix the default framework name to be 'Product Framework.framework', not 'Product.framework' 2014-12-07 21:24:23 -08:00
script Fix cpplint warning for obj-c header. 2014-07-09 10:38:00 +08:00
tools Use abusolute path when linking to external libraries. Fixes #22. 2013-07-02 15:24:24 +08:00
vendor Upgrade libchromiumcontent 2014-12-12 14:48:36 -08:00
.gitattributes Ensure consistent line endings in all files 2013-05-16 09:15:05 -04:00
.gitignore Ignore a couple more files on Windows 2014-06-27 13:45:04 -04:00
.gitmodules Run cpplint as part of our CI build 2013-11-17 17:38:09 -05:00
brightray.gyp Override DIR_USER_DATA as data path 2015-01-18 16:59:57 -08:00
brightray.gypi Fix compilation warning on Windows 2014-12-10 13:26:57 -08:00
LICENSE Time goes on 2014-07-11 00:39:21 -07:00
LICENSE-CHROMIUM Initial commit 2013-03-13 15:31:24 -04:00
README.md Include gyp as a submodule 2013-08-23 07:48:37 -04:00

Brightray

Brightray is a static library that makes libchromiumcontent easier to use in applications.

Using it in your app

See brightray_example for a sample application written using Brightray.

Development

Prerequisites

  • Python 2.7
  • Linux:
    • Clang 3.0
  • Mac:
    • Xcode
  • Windows:
    • Visual Studio 2010 SP1

One-time setup

You must previously have built and uploaded libchromiumcontent using its script/upload script.

$ script/bootstrap http://base.url.com/used/by/script/upload

Building

$ script/build

Building Brightray on its own isnt all that interesting, since its just a static library. Building it into an application (like brightray_example) is the only way to test it.

License

In general, everything is covered by the LICENSE file. Some files specify at the top that they are covered by the LICENSE-CHROMIUM file instead.