electron/brightray
Patrick Reynolds 90e619a6d9 fix typo
2013-11-07 17:25:51 -06:00
..
browser fix typo 2013-11-07 17:25:51 -06:00
common Rename the Helper process to Renderer/Plug-In Host/Utility as appropriate 2013-07-17 11:04:45 -04:00
script Build using make on Linux 2013-08-06 17:25:07 -04:00
tools Use abusolute path when linking to external libraries. Fixes #22. 2013-07-02 15:24:24 +08:00
vendor Update libchromiumcontent to get better Linux support 2013-08-06 16:43:21 -04:00
.gitattributes Ensure consistent line endings in all files 2013-05-16 09:15:05 -04:00
.gitignore WIP: builds (but displys nothing) on Linux 2013-11-07 14:02:35 -06:00
.gitmodules Update for libchromiumcontent repo transfer 2013-05-14 09:26:40 -04:00
brightray.gyp WIP: builds (but displys nothing) on Linux 2013-11-07 14:02:35 -06:00
brightray.gypi Compile as C++11 on Linux 2013-08-14 08:14:54 -04:00
LICENSE Initial commit 2013-03-13 15:31:24 -04:00
LICENSE-CHROMIUM Initial commit 2013-03-13 15:31:24 -04:00
README.md Mention that Clang 3.0 is needed on Linux 2013-08-14 08:17:52 -04:00

Brightray

Brightray is a static library that makes libchromiumcontent easier to use in applications.

Using it in your app

See brightray_example for a sample application written using Brightray.

Development

Prerequisites

  • Python 2.7
  • gyp
  • Linux:
    • Clang 3.0
  • Mac:
    • Xcode
  • Windows:
    • Visual Studio 2010 SP1

One-time setup

You must previously have built and uploaded libchromiumcontent using its script/upload script.

$ script/bootstrap http://base.url.com/used/by/script/upload

Building

$ script/build

Building Brightray on its own isnt all that interesting, since its just a static library. Building it into an application (like brightray_example) is the only way to test it.

License

In general, everything is covered by the LICENSE file. Some files specify at the top that they are covered by the LICENSE-CHROMIUM file instead.