84 lines
2.8 KiB
CoffeeScript
84 lines
2.8 KiB
CoffeeScript
fs = require 'fs'
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path = require 'path'
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# Expose information of current process.
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process.__atom_type = 'browser'
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process.resourcesPath = path.resolve process.argv[1], '..', '..', '..'
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# We modified the original process.argv to let node.js load the atom.js,
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# we need to restore it here.
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process.argv.splice 1, 1
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if process.platform is 'win32'
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# Redirect node's console to use our own implementations, since node can not
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# handle output when running as GUI program.
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console.log = console.error = console.warn = process.log
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process.stdout.write = process.stderr.write = process.log
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# Always returns EOF for stdin stream.
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Readable = require('stream').Readable
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stdin = new Readable
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stdin.push null
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process.__defineGetter__ 'stdin', -> stdin
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# Provide default Content API implementations.
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atom = {}
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atom.browserMainParts =
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preMainMessageLoopRun: ->
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# This is the start of the whole application, usually we should initialize
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# the main window here.
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# Store atom object in global scope, apps can just override methods of it to
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# implement various logics.
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global.__atom = atom
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# Add browser/api/lib to require's search paths,
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# which contains javascript part of Atom's built-in libraries.
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globalPaths = require('module').globalPaths
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globalPaths.push path.join process.resourcesPath, 'browser', 'api', 'lib'
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# And also common/api/lib
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globalPaths.push path.join process.resourcesPath, 'common', 'api', 'lib'
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# Do loading in next tick since we still need some initialize work before
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# native bindings can work.
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setImmediate ->
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# Don't quit on fatal error.
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process.on 'uncaughtException', (error) ->
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# Show error in GUI.
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message = error.stack ? "#{error.name}: #{error.message}"
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require('dialog').showMessageBox
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type: 'warning'
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title: 'An javascript error occured in the browser'
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message: 'uncaughtException'
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detail: message
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buttons: ['OK']
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# Load the RPC server.
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require './rpc-server.js'
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# Now we try to load app's package.json.
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packageJson = null
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packagePath = path.join process.resourcesPath, 'app'
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try
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# First we try to load process.resourcesPath/app
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packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json')))
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catch error
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# If not found then we load browser/default_app
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packagePath = path.join process.resourcesPath, 'browser', 'default_app'
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packageJson = JSON.parse(fs.readFileSync(path.join(packagePath, 'package.json')))
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# Set application's version.
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app = require 'app'
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app.setVersion packageJson.version if packageJson.version?
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# Set application's name.
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if packageJson.productName?
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app.setName packageJson.productName
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else if packageJson.name?
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app.setName packageJson.name
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# Finally load app's main.js and transfer control to C++.
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require path.join(packagePath, packageJson.main)
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