239 lines
		
	
	
	
		
			7.6 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
	
		
			7.6 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/common/node_bindings.h"
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#include <string>
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#include <vector>
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#include "atom/app/atom_main_args.h"
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#include "atom/common/native_mate_converters/file_path_converter.h"
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#include "base/command_line.h"
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#include "base/base_paths.h"
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#include "base/files/file_path.h"
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#include "base/message_loop/message_loop.h"
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#include "base/path_service.h"
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#include "content/public/browser/browser_thread.h"
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#include "native_mate/locker.h"
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#include "native_mate/dictionary.h"
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#include "atom/common/node_includes.h"
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using content::BrowserThread;
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// Force all builtin modules to be referenced so they can actually run their
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// DSO constructors, see http://git.io/DRIqCg.
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#define REFERENCE_MODULE(name) \
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  extern "C" void _register_ ## name(void); \
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  void (*fp_register_ ## name)(void) = _register_ ## name
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// Atom Shell's builtin modules.
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REFERENCE_MODULE(atom_browser_app);
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REFERENCE_MODULE(atom_browser_auto_updater);
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REFERENCE_MODULE(atom_browser_content_tracing);
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REFERENCE_MODULE(atom_browser_dialog);
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REFERENCE_MODULE(atom_browser_menu);
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REFERENCE_MODULE(atom_browser_power_monitor);
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REFERENCE_MODULE(atom_browser_protocol);
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REFERENCE_MODULE(atom_browser_global_shortcut);
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REFERENCE_MODULE(atom_browser_tray);
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REFERENCE_MODULE(atom_browser_web_contents);
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REFERENCE_MODULE(atom_browser_web_view_manager);
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REFERENCE_MODULE(atom_browser_window);
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REFERENCE_MODULE(atom_common_asar);
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REFERENCE_MODULE(atom_common_clipboard);
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REFERENCE_MODULE(atom_common_crash_reporter);
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REFERENCE_MODULE(atom_common_id_weak_map);
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REFERENCE_MODULE(atom_common_native_image);
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REFERENCE_MODULE(atom_common_screen);
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REFERENCE_MODULE(atom_common_shell);
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REFERENCE_MODULE(atom_common_v8_util);
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REFERENCE_MODULE(atom_renderer_ipc);
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REFERENCE_MODULE(atom_renderer_web_frame);
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#undef REFERENCE_MODULE
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namespace atom {
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namespace {
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// Empty callback for async handle.
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void UvNoOp(uv_async_t* handle) {
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}
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// Convert the given vector to an array of C-strings. The strings in the
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// returned vector are only guaranteed valid so long as the vector of strings
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// is not modified.
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scoped_ptr<const char*[]> StringVectorToArgArray(
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    const std::vector<std::string>& vector) {
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  scoped_ptr<const char*[]> array(new const char*[vector.size()]);
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  for (size_t i = 0; i < vector.size(); ++i) {
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    array[i] = vector[i].c_str();
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  }
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  return array.Pass();
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}
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base::FilePath GetResourcesPath(bool is_browser) {
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  auto command_line = base::CommandLine::ForCurrentProcess();
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  base::FilePath exec_path(command_line->GetProgram());
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  PathService::Get(base::FILE_EXE, &exec_path);
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  base::FilePath resources_path =
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#if defined(OS_MACOSX)
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      is_browser ? exec_path.DirName().DirName().Append("Resources") :
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                   exec_path.DirName().DirName().DirName().DirName().DirName()
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                            .Append("Resources");
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#else
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      exec_path.DirName().Append(FILE_PATH_LITERAL("resources"));
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#endif
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  return resources_path;
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}
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}  // namespace
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node::Environment* global_env = nullptr;
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NodeBindings::NodeBindings(bool is_browser)
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    : is_browser_(is_browser),
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      message_loop_(nullptr),
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      uv_loop_(uv_default_loop()),
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      embed_closed_(false),
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      uv_env_(nullptr),
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      weak_factory_(this) {
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}
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NodeBindings::~NodeBindings() {
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  // Quit the embed thread.
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  embed_closed_ = true;
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  uv_sem_post(&embed_sem_);
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  WakeupEmbedThread();
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  // Wait for everything to be done.
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  uv_thread_join(&embed_thread_);
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  // Clear uv.
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  uv_sem_destroy(&embed_sem_);
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}
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void NodeBindings::Initialize() {
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  // Open node's error reporting system for browser process.
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  node::g_standalone_mode = is_browser_;
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  node::g_upstream_node_mode = false;
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  // Init node.
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  // (we assume it would not node::Init would not modify the parameters under
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  // embedded mode).
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  node::Init(nullptr, nullptr, nullptr, nullptr);
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}
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node::Environment* NodeBindings::CreateEnvironment(
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    v8::Handle<v8::Context> context) {
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  auto args = AtomCommandLine::argv();
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  // Feed node the path to initialization script.
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  base::FilePath::StringType process_type = is_browser_ ?
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      FILE_PATH_LITERAL("browser") : FILE_PATH_LITERAL("renderer");
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  base::FilePath resources_path = GetResourcesPath(is_browser_);
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  base::FilePath script_path =
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      resources_path.Append(FILE_PATH_LITERAL("atom.asar"))
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                    .Append(process_type)
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                    .Append(FILE_PATH_LITERAL("lib"))
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                    .Append(FILE_PATH_LITERAL("init.js"));
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  std::string script_path_str = script_path.AsUTF8Unsafe();
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  args.insert(args.begin() + 1, script_path_str.c_str());
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  scoped_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
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  node::Environment* env = node::CreateEnvironment(
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      context->GetIsolate(), uv_default_loop(), context,
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      args.size(), c_argv.get(), 0, nullptr);
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  mate::Dictionary process(context->GetIsolate(), env->process_object());
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  process.Set("type", process_type);
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  process.Set("resourcesPath", resources_path);
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  return env;
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}
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void NodeBindings::LoadEnvironment(node::Environment* env) {
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  node::LoadEnvironment(env);
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}
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void NodeBindings::PrepareMessageLoop() {
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  DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
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  // Add dummy handle for libuv, otherwise libuv would quit when there is
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  // nothing to do.
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  uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
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  // Start worker that will interrupt main loop when having uv events.
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  uv_sem_init(&embed_sem_, 0);
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  uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
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}
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void NodeBindings::RunMessageLoop() {
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  DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
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  // The MessageLoop should have been created, remember the one in main thread.
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  message_loop_ = base::MessageLoop::current();
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  // Run uv loop for once to give the uv__io_poll a chance to add all events.
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  UvRunOnce();
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}
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void NodeBindings::UvRunOnce() {
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  DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
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  // By default the global env would be used unless user specified another one
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  // (this happens for renderer process, which wraps the uv loop with web page
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  // context).
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  node::Environment* env = uv_env() ? uv_env() : global_env;
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  // Use Locker in browser process.
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  mate::Locker locker(env->isolate());
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  v8::HandleScope handle_scope(env->isolate());
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  // Enter node context while dealing with uv events.
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  v8::Context::Scope context_scope(env->context());
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  // Deal with uv events.
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  int r = uv_run(uv_loop_, UV_RUN_NOWAIT);
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  if (r == 0 || uv_loop_->stop_flag != 0)
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    message_loop_->QuitWhenIdle();  // Quit from uv.
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  // Tell the worker thread to continue polling.
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  uv_sem_post(&embed_sem_);
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}
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void NodeBindings::WakeupMainThread() {
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  DCHECK(message_loop_);
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  message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
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                                                weak_factory_.GetWeakPtr()));
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}
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void NodeBindings::WakeupEmbedThread() {
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  uv_async_send(&dummy_uv_handle_);
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}
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// static
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void NodeBindings::EmbedThreadRunner(void *arg) {
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  NodeBindings* self = static_cast<NodeBindings*>(arg);
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  while (true) {
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    // Wait for the main loop to deal with events.
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    uv_sem_wait(&self->embed_sem_);
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    if (self->embed_closed_)
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      break;
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    // Wait for something to happen in uv loop.
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    // Note that the PollEvents() is implemented by derived classes, so when
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    // this class is being destructed the PollEvents() would not be available
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    // anymore. Because of it we must make sure we only invoke PollEvents()
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    // when this class is alive.
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    self->PollEvents();
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    if (self->embed_closed_)
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      break;
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    // Deal with event in main thread.
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    self->WakeupMainThread();
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  }
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}
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}  // namespace atom
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