electron/browser/atom/objects_registry.coffee
Cheng Zhao d19e62d867 Erase window from weak map immediately after it's destroyed.
Otherwise it could happend that developers accessed the window after
it's destroyed but before it's GCed.
2013-05-20 14:55:46 +08:00

85 lines
2.4 KiB
CoffeeScript

BrowserWindow = require 'browser_window'
IDWeakMap = require 'id_weak_map'
class ObjectsStore
@stores = {}
constructor: ->
@nextId = 0
@objects = []
getNextId: ->
++@nextId
add: (obj) ->
id = @getNextId()
@objects[id] = obj
id
has: (id) ->
@objects[id]?
remove: (id) ->
throw new Error("Invalid key #{id} for ObjectsStore") unless @has id
delete @objects[id]
get: (id) ->
throw new Error("Invalid key #{id} for ObjectsStore") unless @has id
@objects[id]
@forRenderView: (processId, routingId) ->
key = "#{processId}_#{routingId}"
@stores[key] = new ObjectsStore unless @stores[key]?
@stores[key]
@releaseForRenderView: (processId, routingId) ->
key = "#{processId}_#{routingId}"
delete @stores[key]
# Objects in weak map will be not referenced (so we won't leak memory), and
# every object created in browser will have a unique id in weak map.
objectsWeakMap = new IDWeakMap
objectsWeakMap.add = (obj) ->
id = IDWeakMap::add.call this, obj
Object.defineProperty obj, 'id',
enumerable: true, writable: false, value: id
id
windowsWeakMap = new IDWeakMap
process.on 'ATOM_BROWSER_INTERNAL_NEW', (obj) ->
# It's possible that user created a object in browser side and then want to
# get it in renderer via remote.getObject. So we must add every native object
# created in browser to the weak map even it may not be referenced by the
# renderer.
objectsWeakMap.add obj
# Also remember all windows.
if obj.constructor is BrowserWindow
id = windowsWeakMap.add obj
obj.on 'destroyed', ->
windowsWeakMap.remove id
exports.add = (processId, routingId, obj) ->
# Some native objects may already been added to objectsWeakMap, be care not
# to add it twice.
objectsWeakMap.add obj unless obj.id? and objectsWeakMap.has obj.id
# Store and reference the object, then return the storeId which points to
# where the object is stored. The caller can later dereference the object
# with the storeId.
store = ObjectsStore.forRenderView processId, routingId
store.add obj
exports.get = (id) ->
objectsWeakMap.get id
exports.getAllWindows = () ->
keys = windowsWeakMap.keys()
windowsWeakMap.get key for key in keys
exports.remove = (processId, routingId, storeId) ->
ObjectsStore.forRenderView(processId, routingId).remove storeId
exports.clear = (processId, routingId) ->
ObjectsStore.releaseForRenderView processId, routingId