electron/patches/node/pass_all_globals_through_require.patch
electron-roller[bot] ef5d5f888d
chore: bump node to v18.17.1 (main) (#39457)
* chore: bump node in DEPS to v18.17.1

* chore: update patches

* policy: disable process.binding() when enabled

d4570fae35

---------

Co-authored-by: electron-roller[bot] <84116207+electron-roller[bot]@users.noreply.github.com>
Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
2023-08-15 10:06:55 +02:00

40 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cheng Zhao <zcbenz@gmail.com>
Date: Sun, 27 Mar 2016 14:42:26 +0900
Subject: Pass all globals through "require"
(cherry picked from commit 7d015419cb7a0ecfe6728431a4ed2056cd411d62)
diff --git a/lib/internal/modules/cjs/loader.js b/lib/internal/modules/cjs/loader.js
index 88bb870a8fd2e5458cd47f76dc88b952de6c0303..4aa672675b5cf16b609d81d360e8be8c1a345bd8 100644
--- a/lib/internal/modules/cjs/loader.js
+++ b/lib/internal/modules/cjs/loader.js
@@ -142,6 +142,13 @@ const {
CHAR_FORWARD_SLASH,
} = require('internal/constants');
+// Store the "global" variable from global scope into a local scope, so we can
+// still reference it from this file even after we deleted the "global" variable
+// from the global scope.
+const localGlobal = global;
+// Do the same for "Buffer".
+const localBuffer = Buffer;
+
const {
isProxy,
} = require('internal/util/types');
@@ -1251,10 +1258,12 @@ Module.prototype._compile = function(content, filename) {
if (requireDepth === 0) statCache = new SafeMap();
if (inspectorWrapper) {
result = inspectorWrapper(compiledWrapper, thisValue, exports,
- require, module, filename, dirname);
+ require, module, filename, dirname,
+ process, localGlobal, localBuffer);
} else {
result = ReflectApply(compiledWrapper, thisValue,
- [exports, require, module, filename, dirname]);
+ [exports, require, module, filename,
+ dirname, process, localGlobal, localBuffer]);
}
hasLoadedAnyUserCJSModule = true;
if (requireDepth === 0) statCache = null;