d3ae541397
* Use weak pointer to avoid race condition * Use DeleteSoon to delete pointer across threads * Simplify EventSubscriber * No need to manually mange V8 convertions * Fix cpplint warning We should update cpplint for this, but let's do it in other PR. * Move UI thread operations to EventSubscriber * Less and more assertions Some methods are now private so no more need to assert threads. * Fix cpplint warnings * No longer needs the EventEmitted * EventSubscriber => StreamSubscriber * Reduce the copies when passing data * Fix cpplint warnings
185 lines
6.8 KiB
C++
185 lines
6.8 KiB
C++
// Copyright (c) 2015 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_CALLBACK_H_
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#define ATOM_COMMON_NATIVE_MATE_CONVERTERS_CALLBACK_H_
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#include <vector>
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#include "atom/common/api/locker.h"
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#include "base/bind.h"
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#include "base/callback.h"
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#include "base/memory/weak_ptr.h"
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#include "base/message_loop/message_loop.h"
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#include "content/public/browser/browser_thread.h"
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#include "native_mate/function_template.h"
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#include "native_mate/scoped_persistent.h"
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namespace mate {
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namespace internal {
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template <typename T>
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class RefCountedGlobal;
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// Manages the V8 function with RAII.
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class SafeV8Function {
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public:
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SafeV8Function(v8::Isolate* isolate, v8::Local<v8::Value> value);
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SafeV8Function(const SafeV8Function& other);
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~SafeV8Function();
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bool IsAlive() const;
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v8::Local<v8::Function> NewHandle(v8::Isolate* isolate) const;
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private:
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scoped_refptr<RefCountedGlobal<v8::Function>> v8_function_;
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};
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// Helper to invoke a V8 function with C++ parameters.
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template <typename Sig>
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struct V8FunctionInvoker {};
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template <typename... ArgTypes>
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struct V8FunctionInvoker<v8::Local<v8::Value>(ArgTypes...)> {
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static v8::Local<v8::Value> Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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Locker locker(isolate);
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v8::EscapableHandleScope handle_scope(isolate);
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if (!function.IsAlive())
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return v8::Null(isolate);
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v8::MicrotasksScope script_scope(isolate,
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v8::MicrotasksScope::kRunMicrotasks);
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v8::Local<v8::Function> holder = function.NewHandle(isolate);
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v8::Local<v8::Context> context = holder->CreationContext();
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v8::Context::Scope context_scope(context);
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std::vector<v8::Local<v8::Value>> args{ConvertToV8(isolate, raw)...};
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v8::Local<v8::Value> ret(holder->Call(
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holder, args.size(), args.empty() ? nullptr : &args.front()));
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return handle_scope.Escape(ret);
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}
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};
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template <typename... ArgTypes>
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struct V8FunctionInvoker<void(ArgTypes...)> {
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static void Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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Locker locker(isolate);
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v8::HandleScope handle_scope(isolate);
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if (!function.IsAlive())
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return;
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v8::MicrotasksScope script_scope(isolate,
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v8::MicrotasksScope::kRunMicrotasks);
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v8::Local<v8::Function> holder = function.NewHandle(isolate);
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v8::Local<v8::Context> context = holder->CreationContext();
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v8::Context::Scope context_scope(context);
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std::vector<v8::Local<v8::Value>> args{ConvertToV8(isolate, raw)...};
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holder->Call(holder, args.size(), args.empty() ? nullptr : &args.front());
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}
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};
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template <typename ReturnType, typename... ArgTypes>
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struct V8FunctionInvoker<ReturnType(ArgTypes...)> {
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static ReturnType Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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Locker locker(isolate);
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v8::HandleScope handle_scope(isolate);
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ReturnType ret = ReturnType();
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if (!function.IsAlive())
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return ret;
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v8::MicrotasksScope script_scope(isolate,
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v8::MicrotasksScope::kRunMicrotasks);
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v8::Local<v8::Function> holder = function.NewHandle(isolate);
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v8::Local<v8::Context> context = holder->CreationContext();
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v8::Context::Scope context_scope(context);
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std::vector<v8::Local<v8::Value>> args{ConvertToV8(isolate, raw)...};
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v8::Local<v8::Value> result;
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auto maybe_result = holder->Call(context, holder, args.size(),
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args.empty() ? nullptr : &args.front());
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if (maybe_result.ToLocal(&result))
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Converter<ReturnType>::FromV8(isolate, result, &ret);
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return ret;
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}
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};
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// Helper to pass a C++ funtion to JavaScript.
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using Translater = base::Callback<void(Arguments* args)>;
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v8::Local<v8::Value> CreateFunctionFromTranslater(
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v8::Isolate* isolate, const Translater& translater, bool one_time);
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v8::Local<v8::Value> BindFunctionWith(v8::Isolate* isolate,
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v8::Local<v8::Context> context,
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v8::Local<v8::Function> func,
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v8::Local<v8::Value> arg1,
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v8::Local<v8::Value> arg2);
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// Calls callback with Arguments.
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template <typename Sig>
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struct NativeFunctionInvoker {};
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template <typename ReturnType, typename... ArgTypes>
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struct NativeFunctionInvoker<ReturnType(ArgTypes...)> {
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static void Go(base::Callback<ReturnType(ArgTypes...)> val, Arguments* args) {
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using Indices = typename IndicesGenerator<sizeof...(ArgTypes)>::type;
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Invoker<Indices, ArgTypes...> invoker(args, 0);
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if (invoker.IsOK())
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invoker.DispatchToCallback(val);
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}
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};
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} // namespace internal
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template <typename Sig>
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struct Converter<base::OnceCallback<Sig>> {
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static bool FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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base::OnceCallback<Sig>* out) {
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if (!val->IsFunction())
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return false;
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*out = base::BindOnce(&internal::V8FunctionInvoker<Sig>::Go, isolate,
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internal::SafeV8Function(isolate, val));
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return true;
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}
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};
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template <typename Sig>
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struct Converter<base::RepeatingCallback<Sig>> {
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const base::RepeatingCallback<Sig>& val) {
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// We don't use CreateFunctionTemplate here because it creates a new
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// FunctionTemplate everytime, which is cached by V8 and causes leaks.
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internal::Translater translater = base::Bind(
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&internal::NativeFunctionInvoker<Sig>::Go, val);
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// To avoid memory leak, we ensure that the callback can only be called
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// for once.
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return internal::CreateFunctionFromTranslater(isolate, translater, true);
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}
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static bool FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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base::RepeatingCallback<Sig>* out) {
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if (!val->IsFunction())
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return false;
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*out = base::BindRepeating(&internal::V8FunctionInvoker<Sig>::Go, isolate,
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internal::SafeV8Function(isolate, val));
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return true;
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}
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};
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// Convert a callback to V8 without the call number limitation, this can easily
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// cause memory leaks so use it with caution.
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template<typename Sig>
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v8::Local<v8::Value> CallbackToV8(v8::Isolate* isolate,
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const base::Callback<Sig>& val) {
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internal::Translater translater = base::Bind(
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&internal::NativeFunctionInvoker<Sig>::Go, val);
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return internal::CreateFunctionFromTranslater(isolate, translater, false);
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}
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} // namespace mate
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#endif // ATOM_COMMON_NATIVE_MATE_CONVERTERS_CALLBACK_H_
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