
* chore: upgrade to Node.js v20
* src: allow embedders to override NODE_MODULE_VERSION
https://github.com/nodejs/node/pull/49279
* src: fix missing trailing ,
https://github.com/nodejs/node/pull/46909
* src,tools: initialize cppgc
https://github.com/nodejs/node/pull/45704
* tools: allow passing absolute path of config.gypi in js2c
https://github.com/nodejs/node/pull/49162
* tools: port js2c.py to C++
https://github.com/nodejs/node/pull/46997
* doc,lib: disambiguate the old term, NativeModule
https://github.com/nodejs/node/pull/45673
* chore: fixup Node.js BSSL tests
* https://github.com/nodejs/node/pull/49492
* https://github.com/nodejs/node/pull/44498
* deps: upgrade to libuv 1.45.0
https://github.com/nodejs/node/pull/48078
* deps: update V8 to 10.7
https://github.com/nodejs/node/pull/44741
* test: use gcUntil() in test-v8-serialize-leak
https://github.com/nodejs/node/pull/49168
* module: make CJS load from ESM loader
https://github.com/nodejs/node/pull/47999
* src: make BuiltinLoader threadsafe and non-global
https://github.com/nodejs/node/pull/45942
* chore: address changes to CJS/ESM loading
* module: make CJS load from ESM loader (https://github.com/nodejs/node/pull/47999)
* lib: improve esm resolve performance (https://github.com/nodejs/node/pull/46652)
* bootstrap: optimize modules loaded in the built-in snapshot
https://github.com/nodejs/node/pull/45849
* test: mark test-runner-output as flaky
https://github.com/nodejs/node/pull/49854
* lib: lazy-load deps in modules/run_main.js
https://github.com/nodejs/node/pull/45849
* url: use private properties for brand check
https://github.com/nodejs/node/pull/46904
* test: refactor `test-node-output-errors`
https://github.com/nodejs/node/pull/48992
* assert: deprecate callTracker
https://github.com/nodejs/node/pull/47740
* src: cast v8::Object::GetInternalField() return value to v8::Value
https://github.com/nodejs/node/pull/48943
* test: adapt test-v8-stats for V8 update
https://github.com/nodejs/node/pull/45230
* tls: ensure TLS Sockets are closed if the underlying wrap closes
https://github.com/nodejs/node/pull/49327
* test: deflake test-tls-socket-close
https://github.com/nodejs/node/pull/49575
* net: fix crash due to simultaneous close/shutdown on JS Stream Sockets
https://github.com/nodejs/node/pull/49400
* net: use asserts in JS Socket Stream to catch races in future
https://github.com/nodejs/node/pull/49400
* lib: fix BroadcastChannel initialization location
https://github.com/nodejs/node/pull/46864
* src: create BaseObject with node::Realm
https://github.com/nodejs/node/pull/44348
* src: implement DataQueue and non-memory resident Blob
https://github.com/nodejs/node/pull/45258
* sea: add support for V8 bytecode-only caching
https://github.com/nodejs/node/pull/48191
* chore: fixup patch indices
* gyp: put filenames in variables
https://github.com/nodejs/node/pull/46965
* build: modify js2c.py into GN executable
* fix: (WIP) handle string replacement of fs -> original-fs
* [v20.x] backport vm-related memory fixes
https://github.com/nodejs/node/pull/49874
* src: make BuiltinLoader threadsafe and non-global
https://github.com/nodejs/node/pull/45942
* src: avoid copying string in fs_permission
https://github.com/nodejs/node/pull/47746
* look upon my works ye mighty
and dispair
* chore: patch cleanup
* [api] Remove AllCan Read/Write
5006387
* fix: missing include for NODE_EXTERN
* chore: fixup patch indices
* fix: fail properly when js2c fails in Node.js
* build: fix js2c root_gen_dir
* fix: lib/fs.js -> lib/original-fs.js
* build: fix original-fs file xforms
* fixup! module: make CJS load from ESM loader
* build: get rid of CppHeap for now
* build: add patch to prevent extra fs lookup on esm load
* build: greatly simplify js2c modifications
Moves our original-fs modifications back into a super simple python script action, wires up the output of that action into our call to js2c
* chore: update to handle moved internal/modules/helpers file
* test: update @types/node test
* feat: enable preventing cppgc heap creation
* feat: optionally prevent calling V8::EnableWebAssemblyTrapHandler
* fix: no cppgc initialization in the renderer
* gyp: put filenames in variables
https://github.com/nodejs/node/pull/46965
* test: disable single executable tests
* fix: nan tests failing on node headers missing file
* tls,http2: send fatal alert on ALPN mismatch
https://github.com/nodejs/node/pull/44031
* test: disable snapshot tests
* https://github.com/nodejs/node/pull/47887
* https://github.com/nodejs/node/pull/49684
* https://github.com/nodejs/node/pull/44193
* build: use deps/v8 for v8/tools
Node.js hard depends on these in their builtins
* test: fix edge snapshot stack traces
https://github.com/nodejs/node/pull/49659
* build: remove js2c //base dep
* build: use electron_js2c_toolchain to build node_js2c
* fix: don't create SafeSet outside packageResolve
Fixes failure in parallel/test-require-delete-array-iterator:
=== release test-require-delete-array-iterator ===
Path: parallel/test-require-delete-array-iterator
node:internal/per_context/primordials:426
constructor(i) { super(i); } // eslint-disable-line no-useless-constructor
^
TypeError: object is not iterable (cannot read property Symbol(Symbol.iterator))
at new Set (<anonymous>)
at new SafeSet (node:internal/per_context/primordials:426:22)
* fix: failing crashReporter tests on Linux
These were failing because our change from node::InitializeNodeWithArgs to
node::InitializeOncePerProcess meant that we now inadvertently called
PlatformInit, which reset signal handling. This meant that our intentional
crash function ElectronBindings::Crash no longer worked and the renderer process
no longer crashed when process.crash() was called. We don't want to use Node.js'
default signal handling in the renderer process, so we disable it by passing
kNoDefaultSignalHandling to node::InitializeOncePerProcess.
* build: only create cppgc heap on non-32 bit platforms
* chore: clean up util:CompileAndCall
* src: fix compatility with upcoming V8 12.1 APIs
https://github.com/nodejs/node/pull/50709
* fix: use thread_local BuiltinLoader
* chore: fixup v8 patch indices
---------
Co-authored-by: Keeley Hammond <vertedinde@electronjs.org>
Co-authored-by: Samuel Attard <marshallofsound@electronjs.org>
59 lines
2.3 KiB
Diff
59 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shelley Vohr <shelley.vohr@gmail.com>
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Date: Thu, 13 Oct 2022 17:10:01 +0200
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Subject: fix: expose LookupAndCompile with parameters
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Node.js removed custom parameters from the public version of LookupAndCompile,
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which we use in Electron. This patch re-exposes a wrapper to allow custom
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parameters.
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This should be upstreamed.
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diff --git a/src/node_builtins.cc b/src/node_builtins.cc
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index f3cda64beaa1403cb33f1b0bd8089f3dfcbfc8b9..77386bd234d0b49b122f1de3d27b1a92da5d0ea4 100644
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--- a/src/node_builtins.cc
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+++ b/src/node_builtins.cc
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@@ -482,6 +482,18 @@ MaybeLocal<Value> BuiltinLoader::CompileAndCall(Local<Context> context,
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return fn->Call(context, undefined, argc, argv);
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}
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+MaybeLocal<Function> BuiltinLoader::LookupAndCompile(
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+ Local<Context> context,
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+ const char* id,
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+ std::vector<Local<String>>* parameters,
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+ Realm* optional_realm) {
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+ Isolate* isolate = context->GetIsolate();
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+
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+ MaybeLocal<Function> maybe = LookupAndCompileInternal(
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+ context, id, parameters, optional_realm);
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+ return maybe;
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+}
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+
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bool BuiltinLoader::CompileAllBuiltins(Local<Context> context) {
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std::vector<std::string_view> ids = GetBuiltinIds();
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bool all_succeeded = true;
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diff --git a/src/node_builtins.h b/src/node_builtins.h
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index 11d10f52b7c492bfae4bc58b39c20a693762a72d..b995e15fcd795f310126a38ec652efcd9fd36945 100644
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--- a/src/node_builtins.h
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+++ b/src/node_builtins.h
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@@ -99,6 +99,12 @@ class NODE_EXTERN_PRIVATE BuiltinLoader {
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const char* id,
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Realm* optional_realm);
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+ v8::MaybeLocal<v8::Function> LookupAndCompile(
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+ v8::Local<v8::Context> context,
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+ const char* id,
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+ std::vector<v8::Local<v8::String>>* parameters,
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+ Realm* optional_realm);
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+
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v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,
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const char* id,
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int argc,
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@@ -109,6 +115,7 @@ class NODE_EXTERN_PRIVATE BuiltinLoader {
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const char* id,
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Realm* realm);
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+
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// Returns config.gypi as a JSON string
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v8::Local<v8::String> GetConfigString(v8::Isolate* isolate);
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bool Exists(const char* id);
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