56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ATOM_COMMON_API_ATOM_BINDINGS_H_
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#define ATOM_COMMON_API_ATOM_BINDINGS_H_
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#include <list>
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#include "base/macros.h"
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#include "base/strings/string16.h"
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#include "native_mate/arguments.h"
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#include "v8/include/v8.h"
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#include "vendor/node/deps/uv/include/uv.h"
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namespace node {
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class Environment;
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}
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namespace atom {
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class AtomBindings {
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public:
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explicit AtomBindings(uv_loop_t* loop);
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virtual ~AtomBindings();
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// Add process.atomBinding function, which behaves like process.binding but
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// load native code from Electron instead.
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void BindTo(v8::Isolate* isolate, v8::Local<v8::Object> process);
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// Should be called when a node::Environment has been destroyed.
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void EnvironmentDestroyed(node::Environment* env);
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static void Log(const base::string16& message);
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static void Crash();
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static void Hang();
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static v8::Local<v8::Value> GetProcessMemoryInfo(v8::Isolate* isolate);
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static v8::Local<v8::Value> GetSystemMemoryInfo(v8::Isolate* isolate,
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mate::Arguments* args);
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static v8::Local<v8::Value> GetCPUUsage(v8::Isolate* isolate);
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static v8::Local<v8::Value> GetIOCounters(v8::Isolate* isolate);
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private:
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void ActivateUVLoop(v8::Isolate* isolate);
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static void OnCallNextTick(uv_async_t* handle);
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uv_async_t call_next_tick_async_;
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std::list<node::Environment*> pending_next_ticks_;
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DISALLOW_COPY_AND_ASSIGN(AtomBindings);
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};
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} // namespace atom
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#endif // ATOM_COMMON_API_ATOM_BINDINGS_H_
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