electron/brightray/browser/win/win32_desktop_notifications/toast.h

97 lines
2.5 KiB
C++

#pragma once
#include "browser/win/win32_desktop_notifications/desktop_notification_controller.h"
namespace brightray {
class DesktopNotificationController::Toast {
public:
static void Register(HINSTANCE hInstance);
static HWND Create(HINSTANCE hInstance,
std::shared_ptr<NotificationData>& data);
static Toast* Get(HWND hWnd) {
return reinterpret_cast<Toast*>(GetWindowLongPtr(hWnd, 0));
}
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
const std::shared_ptr<NotificationData>& GetNotification() const {
return data_;
}
void ResetContents();
void Dismiss();
void PopUp(int y);
void SetVerticalPosition(int y);
int GetVerticalPosition() const {
return vertical_pos_target_;
}
int GetHeight() const {
return toast_size_.cy;
}
HDWP Animate(HDWP hdwp, const POINT& origin);
bool IsAnimationActive() const {
return ease_in_active_ || ease_out_active_ || IsStackCollapseActive();
}
bool IsHighlighted() const {
_ASSERT(!(is_highlighted_ && !IsWindowVisible(hwnd_)));
return is_highlighted_;
}
private:
enum TimerID {
TimerID_AutoDismiss = 1
};
Toast(HWND hWnd, std::shared_ptr<NotificationData>* data);
~Toast();
void UpdateBufferSize();
void UpdateScaledImage(const SIZE& size);
void Draw();
void Invalidate();
bool IsRedrawNeeded() const;
void UpdateContents();
void AutoDismiss();
void CancelDismiss();
void ScheduleDismissal();
void StartEaseIn();
void StartEaseOut();
bool IsStackCollapseActive() const;
float AnimateEaseIn();
float AnimateEaseOut();
float AnimateStackCollapse();
private:
static constexpr const TCHAR class_name_[] =
TEXT("DesktopNotificationToast");
const HWND hwnd_;
HDC hdc_;
HBITMAP bitmap_ = NULL;
const std::shared_ptr<NotificationData> data_; // never null
SIZE toast_size_ = {};
SIZE margin_ = {};
RECT close_button_rect_ = {};
HBITMAP scaled_image_ = NULL;
int vertical_pos_ = 0;
int vertical_pos_target_ = 0;
bool is_non_interactive_ = false;
bool ease_in_active_ = false;
bool ease_out_active_ = false;
bool is_content_updated_ = false;
bool is_highlighted_ = false;
bool is_close_hot_ = false;
DWORD ease_in_start_, ease_out_start_, stack_collapse_start_;
float ease_in_pos_ = 0, ease_out_pos_ = 0, stack_collapse_pos_ = 0;
};
}