electron/common/node_bindings.cc

230 lines
6.7 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/node_bindings.h"
#include <limits.h> // PATH_MAX
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/base_paths.h"
#include "base/path_service.h"
#include "common/v8/native_type_conversions.h"
#include "content/public/browser/browser_thread.h"
#include "net/base/escape.h"
#include "third_party/WebKit/public/web/WebDocument.h"
#include "third_party/WebKit/public/web/WebFrame.h"
#include "vendor/node/src/node_javascript.h"
#if defined(OS_WIN)
#include "base/strings/utf_string_conversions.h"
#endif
#include "common/v8/node_common.h"
using content::BrowserThread;
// Forward declaration of internal node functions.
namespace node {
void Init(int* argc,
const char** argv,
int* exec_argc,
const char*** exec_argv);
Environment* CreateEnvironment(v8::Isolate* isolate,
int argc,
const char* const* argv,
int exec_argc,
const char* const* exec_argv);
}
namespace atom {
namespace {
void UvNoOp(uv_async_t* handle, int status) {
}
} // namespace
node::Environment* global_env = NULL;
NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser),
message_loop_(NULL),
uv_loop_(uv_default_loop()),
embed_closed_(false) {
}
NodeBindings::~NodeBindings() {
// Quit the embed thread.
embed_closed_ = true;
uv_sem_post(&embed_sem_);
WakeupEmbedThread();
// Wait for everything to be done.
uv_thread_join(&embed_thread_);
message_loop_->RunUntilIdle();
// Clear uv.
uv_sem_destroy(&embed_sem_);
uv_timer_stop(&idle_timer_);
}
void NodeBindings::Initialize() {
CommandLine::StringVector str_argv = CommandLine::ForCurrentProcess()->argv();
#if defined(OS_WIN)
std::vector<std::string> utf8_str_argv;
utf8_str_argv.reserve(str_argv.size());
#endif
// Convert string vector to const char* array.
std::vector<const char*> args(str_argv.size(), NULL);
for (size_t i = 0; i < str_argv.size(); ++i) {
#if defined(OS_WIN)
utf8_str_argv.push_back(UTF16ToUTF8(str_argv[i]));
args[i] = utf8_str_argv[i].c_str();
#else
args[i] = str_argv[i].c_str();
#endif
}
// Feed node the path to initialization script.
base::FilePath exec_path(str_argv[0]);
PathService::Get(base::FILE_EXE, &exec_path);
base::FilePath resources_path =
#if defined(OS_MACOSX)
is_browser_ ? exec_path.DirName().DirName().Append("Resources") :
exec_path.DirName().DirName().DirName().DirName().DirName()
.Append("Resources");
#else
exec_path.DirName().Append("resources");
#endif
base::FilePath script_path =
resources_path.AppendASCII("browser")
.AppendASCII("atom")
.AppendASCII(is_browser_ ? "atom.js" : "atom-renderer.js");
std::string script_path_str = script_path.AsUTF8Unsafe();
args.insert(args.begin() + 1, script_path_str.c_str());
// Init idle GC for browser.
if (is_browser_) {
uv_timer_init(uv_default_loop(), &idle_timer_);
uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
}
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
node::g_upstream_node_mode = false;
// Init node.
int argc = args.size();
const char** argv = &args[0];
int exec_argc;
const char** exec_argv;
node::Init(&argc, argv, &exec_argc, &exec_argv);
v8::V8::Initialize();
// Create environment (setup process object and load node.js).
global_env = node::CreateEnvironment(node_isolate, argc, argv, argc, argv);
}
void NodeBindings::BindTo(WebKit::WebFrame* frame) {
v8::HandleScope handle_scope(node_isolate);
v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
// Erase security token.
context->SetSecurityToken(global_env->context()->GetSecurityToken());
// Evaluate cefode.js.
v8::Handle<v8::Script> script = node::CompileCefodeMainSource();
v8::Local<v8::Value> result = script->Run();
// Run the script of cefode.js.
std::string script_path(GURL(frame->document().url()).path());
script_path = net::UnescapeURLComponent(
script_path,
net::UnescapeRule::SPACES | net::UnescapeRule::URL_SPECIAL_CHARS);
v8::Handle<v8::Value> args[2] = {
global_env->process_object(),
ToV8Value(script_path),
};
v8::Local<v8::Function>::Cast(result)->Call(context->Global(), 2, args);
}
void NodeBindings::PrepareMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Add dummy handle for libuv, otherwise libuv would quit when there is
// nothing to do.
uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
// Start worker that will interrupt main loop when having uv events.
uv_sem_init(&embed_sem_, 0);
uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
}
void NodeBindings::RunMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// The MessageLoop should have been created, remember the one in main thread.
message_loop_ = base::MessageLoop::current();
// Run uv loop for once to give the uv__io_poll a chance to add all events.
UvRunOnce();
}
void NodeBindings::UvRunOnce() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Enter node context while dealing with uv events.
v8::HandleScope handle_scope(node_isolate);
v8::Context::Scope context_scope(global_env->context());
// Deal with uv events.
int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT));
if (r == 0 || uv_loop_->stop_flag != 0)
message_loop_->QuitWhenIdle(); // Quit from uv.
// Tell the worker thread to continue polling.
uv_sem_post(&embed_sem_);
}
void NodeBindings::WakeupMainThread() {
DCHECK(message_loop_);
message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
base::Unretained(this)));
}
void NodeBindings::WakeupEmbedThread() {
uv_async_send(&dummy_uv_handle_);
}
// static
void NodeBindings::EmbedThreadRunner(void *arg) {
NodeBindings* self = static_cast<NodeBindings*>(arg);
while (!self->embed_closed_) {
// Wait for the main loop to deal with events.
uv_sem_wait(&self->embed_sem_);
self->PollEvents();
// Deal with event in main thread.
self->WakeupMainThread();
}
}
// static
void NodeBindings::IdleCallback(uv_timer_t*, int) {
v8::V8::IdleNotification();
}
} // namespace atom