electron/atom/common/node_bindings.cc
2015-03-18 09:57:41 +08:00

284 lines
8.9 KiB
C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/common/node_bindings.h"
#include <string>
#include <vector>
#include "atom/common/native_mate_converters/file_path_converter.h"
#include "base/command_line.h"
#include "base/base_paths.h"
#include "base/files/file_path.h"
#include "base/message_loop/message_loop.h"
#include "base/path_service.h"
#include "content/public/browser/browser_thread.h"
#include "native_mate/locker.h"
#include "native_mate/dictionary.h"
#if defined(OS_WIN)
#include "base/strings/utf_string_conversions.h"
#endif
#include "atom/common/node_includes.h"
using content::BrowserThread;
// Forward declaration of internal node functions.
namespace node {
void Init(int*, const char**, int*, const char***);
}
// Force all builtin modules to be referenced so they can actually run their
// DSO constructors, see http://git.io/DRIqCg.
#define REFERENCE_MODULE(name) \
extern "C" void _register_ ## name(void); \
void (*fp_register_ ## name)(void) = _register_ ## name
// Node's builtin modules.
REFERENCE_MODULE(cares_wrap);
REFERENCE_MODULE(fs_event_wrap);
REFERENCE_MODULE(buffer);
REFERENCE_MODULE(contextify);
REFERENCE_MODULE(crypto);
REFERENCE_MODULE(fs);
REFERENCE_MODULE(http_parser);
REFERENCE_MODULE(os);
REFERENCE_MODULE(v8);
REFERENCE_MODULE(zlib);
REFERENCE_MODULE(pipe_wrap);
REFERENCE_MODULE(process_wrap);
REFERENCE_MODULE(signal_wrap);
REFERENCE_MODULE(smalloc);
REFERENCE_MODULE(spawn_sync);
REFERENCE_MODULE(tcp_wrap);
REFERENCE_MODULE(timer_wrap);
REFERENCE_MODULE(tls_wrap);
REFERENCE_MODULE(tty_wrap);
REFERENCE_MODULE(udp_wrap);
REFERENCE_MODULE(uv);
// Atom Shell's builtin modules.
REFERENCE_MODULE(atom_browser_app);
REFERENCE_MODULE(atom_browser_auto_updater);
REFERENCE_MODULE(atom_browser_content_tracing);
REFERENCE_MODULE(atom_browser_dialog);
REFERENCE_MODULE(atom_browser_menu);
REFERENCE_MODULE(atom_browser_power_monitor);
REFERENCE_MODULE(atom_browser_protocol);
REFERENCE_MODULE(atom_browser_global_shortcut);
REFERENCE_MODULE(atom_browser_tray);
REFERENCE_MODULE(atom_browser_web_contents);
REFERENCE_MODULE(atom_browser_web_view_manager);
REFERENCE_MODULE(atom_browser_window);
REFERENCE_MODULE(atom_common_asar);
REFERENCE_MODULE(atom_common_clipboard);
REFERENCE_MODULE(atom_common_crash_reporter);
REFERENCE_MODULE(atom_common_id_weak_map);
REFERENCE_MODULE(atom_common_native_image);
REFERENCE_MODULE(atom_common_screen);
REFERENCE_MODULE(atom_common_shell);
REFERENCE_MODULE(atom_common_v8_util);
REFERENCE_MODULE(atom_renderer_ipc);
REFERENCE_MODULE(atom_renderer_web_frame);
#undef REFERENCE_MODULE
namespace atom {
namespace {
// Empty callback for async handle.
void UvNoOp(uv_async_t* handle) {
}
// Convert the given vector to an array of C-strings. The strings in the
// returned vector are only guaranteed valid so long as the vector of strings
// is not modified.
scoped_ptr<const char*[]> StringVectorToArgArray(
const std::vector<std::string>& vector) {
scoped_ptr<const char*[]> array(new const char*[vector.size()]);
for (size_t i = 0; i < vector.size(); ++i)
array[i] = vector[i].c_str();
return array.Pass();
}
#if defined(OS_WIN)
std::vector<std::string> String16VectorToStringVector(
const std::vector<base::string16>& vector) {
std::vector<std::string> utf8_vector;
utf8_vector.reserve(vector.size());
for (size_t i = 0; i < vector.size(); ++i)
utf8_vector.push_back(base::UTF16ToUTF8(vector[i]));
return utf8_vector;
}
#endif
base::FilePath GetResourcesPath(base::CommandLine* command_line,
bool is_browser) {
base::FilePath exec_path(command_line->argv()[0]);
PathService::Get(base::FILE_EXE, &exec_path);
base::FilePath resources_path =
#if defined(OS_MACOSX)
is_browser ? exec_path.DirName().DirName().Append("Resources") :
exec_path.DirName().DirName().DirName().DirName().DirName()
.Append("Resources");
#else
exec_path.DirName().Append(FILE_PATH_LITERAL("resources"));
#endif
return resources_path;
}
} // namespace
node::Environment* global_env = nullptr;
NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser),
message_loop_(nullptr),
uv_loop_(uv_default_loop()),
embed_closed_(false),
uv_env_(nullptr),
weak_factory_(this) {
}
NodeBindings::~NodeBindings() {
// Quit the embed thread.
embed_closed_ = true;
uv_sem_post(&embed_sem_);
WakeupEmbedThread();
// Wait for everything to be done.
uv_thread_join(&embed_thread_);
// Clear uv.
uv_sem_destroy(&embed_sem_);
}
void NodeBindings::Initialize() {
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
node::g_upstream_node_mode = false;
// Init node.
// (we assume it would not node::Init would not modify the parameters under
// embedded mode).
node::Init(nullptr, nullptr, nullptr, nullptr);
}
node::Environment* NodeBindings::CreateEnvironment(
v8::Handle<v8::Context> context) {
auto command_line = base::CommandLine::ForCurrentProcess();
std::vector<std::string> args =
#if defined(OS_WIN)
String16VectorToStringVector(command_line->argv());
#else
command_line->argv();
#endif
// Feed node the path to initialization script.
base::FilePath::StringType process_type = is_browser_ ?
FILE_PATH_LITERAL("browser") : FILE_PATH_LITERAL("renderer");
base::FilePath resources_path = GetResourcesPath(command_line, is_browser_);
base::FilePath script_path =
resources_path.Append(FILE_PATH_LITERAL("atom.asar"))
.Append(process_type)
.Append(FILE_PATH_LITERAL("lib"))
.Append(FILE_PATH_LITERAL("init.js"));
std::string script_path_str = script_path.AsUTF8Unsafe();
args.insert(args.begin() + 1, script_path_str.c_str());
scoped_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
node::Environment* env = node::CreateEnvironment(
context->GetIsolate(), uv_default_loop(), context,
args.size(), c_argv.get(), 0, nullptr);
mate::Dictionary process(context->GetIsolate(), env->process_object());
process.Set("type", process_type);
process.Set("resourcesPath", resources_path);
return env;
}
void NodeBindings::LoadEnvironment(node::Environment* env) {
node::LoadEnvironment(env);
}
void NodeBindings::PrepareMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Add dummy handle for libuv, otherwise libuv would quit when there is
// nothing to do.
uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
// Start worker that will interrupt main loop when having uv events.
uv_sem_init(&embed_sem_, 0);
uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
}
void NodeBindings::RunMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// The MessageLoop should have been created, remember the one in main thread.
message_loop_ = base::MessageLoop::current();
// Run uv loop for once to give the uv__io_poll a chance to add all events.
UvRunOnce();
}
void NodeBindings::UvRunOnce() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// By default the global env would be used unless user specified another one
// (this happens for renderer process, which wraps the uv loop with web page
// context).
node::Environment* env = uv_env() ? uv_env() : global_env;
// Use Locker in browser process.
mate::Locker locker(env->isolate());
v8::HandleScope handle_scope(env->isolate());
// Enter node context while dealing with uv events.
v8::Context::Scope context_scope(env->context());
// Deal with uv events.
int r = uv_run(uv_loop_, UV_RUN_NOWAIT);
if (r == 0 || uv_loop_->stop_flag != 0)
message_loop_->QuitWhenIdle(); // Quit from uv.
// Tell the worker thread to continue polling.
uv_sem_post(&embed_sem_);
}
void NodeBindings::WakeupMainThread() {
DCHECK(message_loop_);
message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
weak_factory_.GetWeakPtr()));
}
void NodeBindings::WakeupEmbedThread() {
uv_async_send(&dummy_uv_handle_);
}
// static
void NodeBindings::EmbedThreadRunner(void *arg) {
NodeBindings* self = static_cast<NodeBindings*>(arg);
while (true) {
// Wait for the main loop to deal with events.
uv_sem_wait(&self->embed_sem_);
if (self->embed_closed_)
break;
// Wait for something to happen in uv loop.
// Note that the PollEvents() is implemented by derived classes, so when
// this class is being destructed the PollEvents() would not be available
// anymore. Because of it we must make sure we only invoke PollEvents()
// when this class is alive.
self->PollEvents();
if (self->embed_closed_)
break;
// Deal with event in main thread.
self->WakeupMainThread();
}
}
} // namespace atom