This is required on Windows, because in Debug mode, C++ stdlib containers have a different size to when in Release mode, so the code in `node.dll` thought that `node::Environment` was a different size to the code in `electron.exe`, which uh, caused problems. It should also make debugging through node a bit easier on all platforms. |
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| .. | ||
| BUILD.gn | ||
| node_override.gypi | ||
| toolchain.gypi | ||