electron/atom/browser/ui/cocoa/atom_menu_controller.mm
2016-03-07 15:42:32 -08:00

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// Copyright (c) 2013 GitHub, Inc.
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#import "atom/browser/ui/cocoa/atom_menu_controller.h"
#include "atom/browser/ui/atom_menu_model.h"
#include "base/logging.h"
#include "base/strings/sys_string_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/accelerators/platform_accelerator_cocoa.h"
#include "ui/base/l10n/l10n_util_mac.h"
#include "ui/events/cocoa/cocoa_event_utils.h"
#include "ui/gfx/image/image.h"
namespace {
struct Role {
SEL selector;
const char* role;
};
Role kRolesMap[] = {
{ @selector(orderFrontStandardAboutPanel:), "about" },
{ @selector(hide:), "hide" },
{ @selector(hideOtherApplications:), "hideothers" },
{ @selector(unhideAllApplications:), "unhide" },
{ @selector(arrangeInFront:), "front" },
{ @selector(undo:), "undo" },
{ @selector(redo:), "redo" },
{ @selector(cut:), "cut" },
{ @selector(copy:), "copy" },
{ @selector(paste:), "paste" },
{ @selector(delete:), "delete"},
{ @selector(pasteAndMatchStyle:), "paste-and-match-style" },
{ @selector(selectAll:), "selectall" },
{ @selector(performMiniaturize:), "minimize" },
{ @selector(performClose:), "close" },
};
} // namespace
@implementation AtomMenuController
@synthesize model = model_;
- (id)init {
if ((self = [super init]))
[self menu];
return self;
}
- (id)initWithModel:(ui::MenuModel*)model {
if ((self = [super init])) {
model_ = model;
[self menu];
}
return self;
}
- (void)dealloc {
[menu_ setDelegate:nil];
// Close the menu if it is still open. This could happen if a tab gets closed
// while its context menu is still open.
[self cancel];
model_ = NULL;
[super dealloc];
}
- (void)populateWithModel:(ui::MenuModel*)model {
if (!menu_)
return;
model_ = model;
[menu_ removeAllItems];
const int count = model->GetItemCount();
for (int index = 0; index < count; index++) {
if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SEPARATOR)
[self addSeparatorToMenu:menu_ atIndex:index];
else
[self addItemToMenu:menu_ atIndex:index fromModel:model];
}
}
- (void)cancel {
if (isMenuOpen_) {
[menu_ cancelTracking];
model_->MenuClosed();
isMenuOpen_ = NO;
}
}
// Creates a NSMenu from the given model. If the model has submenus, this can
// be invoked recursively.
- (NSMenu*)menuFromModel:(ui::MenuModel*)model {
NSMenu* menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
const int count = model->GetItemCount();
for (int index = 0; index < count; index++) {
if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SEPARATOR)
[self addSeparatorToMenu:menu atIndex:index];
else
[self addItemToMenu:menu atIndex:index fromModel:model];
}
return menu;
}
// Adds a separator item at the given index. As the separator doesn't need
// anything from the model, this method doesn't need the model index as the
// other method below does.
- (void)addSeparatorToMenu:(NSMenu*)menu
atIndex:(int)index {
NSMenuItem* separator = [NSMenuItem separatorItem];
[menu insertItem:separator atIndex:index];
}
// Adds an item or a hierarchical menu to the item at the |index|,
// associated with the entry in the model identified by |modelIndex|.
- (void)addItemToMenu:(NSMenu*)menu
atIndex:(NSInteger)index
fromModel:(ui::MenuModel*)ui_model {
atom::AtomMenuModel* model = static_cast<atom::AtomMenuModel*>(ui_model);
base::string16 label16 = model->GetLabelAt(index);
NSString* label = l10n_util::FixUpWindowsStyleLabel(label16);
base::scoped_nsobject<NSMenuItem> item(
[[NSMenuItem alloc] initWithTitle:label
action:@selector(itemSelected:)
keyEquivalent:@""]);
// If the menu item has an icon, set it.
gfx::Image icon;
if (model->GetIconAt(index, &icon) && !icon.IsEmpty())
[item setImage:icon.ToNSImage()];
ui::MenuModel::ItemType type = model->GetTypeAt(index);
if (type == ui::MenuModel::TYPE_SUBMENU) {
// Recursively build a submenu from the sub-model at this index.
[item setTarget:nil];
[item setAction:nil];
ui::MenuModel* submenuModel = model->GetSubmenuModelAt(index);
NSMenu* submenu = [self menuFromModel:submenuModel];
[submenu setTitle:[item title]];
[item setSubmenu:submenu];
// Set submenu's role.
base::string16 role = model->GetRoleAt(index);
if (role == base::ASCIIToUTF16("window") && [submenu numberOfItems])
[NSApp setWindowsMenu:submenu];
else if (role == base::ASCIIToUTF16("help"))
[NSApp setHelpMenu:submenu];
if (role == base::ASCIIToUTF16("services"))
[NSApp setServicesMenu:submenu];
} else {
// The MenuModel works on indexes so we can't just set the command id as the
// tag like we do in other menus. Also set the represented object to be
// the model so hierarchical menus check the correct index in the correct
// model. Setting the target to |self| allows this class to participate
// in validation of the menu items.
[item setTag:index];
NSValue* modelObject = [NSValue valueWithPointer:model];
[item setRepresentedObject:modelObject]; // Retains |modelObject|.
ui::Accelerator accelerator;
if (model->GetAcceleratorAt(index, &accelerator)) {
const ui::PlatformAcceleratorCocoa* platformAccelerator =
static_cast<const ui::PlatformAcceleratorCocoa*>(
accelerator.platform_accelerator());
if (platformAccelerator) {
[item setKeyEquivalent:platformAccelerator->characters()];
[item setKeyEquivalentModifierMask:
platformAccelerator->modifier_mask()];
}
}
// Set menu item's role.
base::string16 role = model->GetRoleAt(index);
if (role.empty()) {
[item setTarget:self];
} else {
for (const Role& pair : kRolesMap) {
if (role == base::ASCIIToUTF16(pair.role)) {
[item setAction:pair.selector];
break;
}
}
}
}
[menu insertItem:item atIndex:index];
}
// Called before the menu is to be displayed to update the state (enabled,
// radio, etc) of each item in the menu. Also will update the title if
// the item is marked as "dynamic".
- (BOOL)validateUserInterfaceItem:(id<NSValidatedUserInterfaceItem>)item {
SEL action = [item action];
if (action != @selector(itemSelected:))
return NO;
NSInteger modelIndex = [item tag];
ui::MenuModel* model =
static_cast<ui::MenuModel*>(
[[(id)item representedObject] pointerValue]);
DCHECK(model);
if (model) {
BOOL checked = model->IsItemCheckedAt(modelIndex);
DCHECK([(id)item isKindOfClass:[NSMenuItem class]]);
[(id)item setState:(checked ? NSOnState : NSOffState)];
[(id)item setHidden:(!model->IsVisibleAt(modelIndex))];
if (model->IsItemDynamicAt(modelIndex)) {
// Update the label and the icon.
NSString* label =
l10n_util::FixUpWindowsStyleLabel(model->GetLabelAt(modelIndex));
[(id)item setTitle:label];
gfx::Image icon;
model->GetIconAt(modelIndex, &icon);
[(id)item setImage:icon.IsEmpty() ? nil : icon.ToNSImage()];
}
return model->IsEnabledAt(modelIndex);
}
return NO;
}
// Called when the user chooses a particular menu item. |sender| is the menu
// item chosen.
- (void)itemSelected:(id)sender {
NSInteger modelIndex = [sender tag];
ui::MenuModel* model =
static_cast<ui::MenuModel*>(
[[sender representedObject] pointerValue]);
DCHECK(model);
if (model) {
NSEvent* event = [NSApp currentEvent];
model->ActivatedAt(modelIndex,
ui::EventFlagsFromModifiers([event modifierFlags]));
}
}
- (NSMenu*)menu {
if (menu_)
return menu_.get();
menu_.reset([[NSMenu alloc] initWithTitle:@""]);
[menu_ setDelegate:self];
if (model_)
[self populateWithModel:model_];
return menu_.get();
}
- (BOOL)isMenuOpen {
return isMenuOpen_;
}
- (void)menuWillOpen:(NSMenu*)menu {
isMenuOpen_ = YES;
model_->MenuWillShow();
}
- (void)menuDidClose:(NSMenu*)menu {
if (isMenuOpen_) {
model_->MenuClosed();
isMenuOpen_ = NO;
}
}
@end