192 lines
		
	
	
	
		
			6.6 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
	
		
			6.6 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef ATOM_BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
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#define ATOM_BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
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#include <vector>
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#include "base/basictypes.h"
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#include "base/compiler_specific.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/observer_list.h"
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#include "base/strings/string16.h"
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namespace gfx {
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class Point;
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}
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namespace ui {
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class MenuModel;
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}
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namespace views {
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class MenuInsertionDelegateWin;
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class MenuListener;
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}
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namespace atom {
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class NativeMenuWin {
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 public:
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  // All of the possible actions that can result from RunMenuAt.
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  enum MenuAction {
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    MENU_ACTION_NONE,      // Menu cancelled, or never opened.
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    MENU_ACTION_SELECTED,  // An item was selected.
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    MENU_ACTION_PREVIOUS,  // User wants to navigate to the previous menu.
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    MENU_ACTION_NEXT,      // User wants to navigate to the next menu.
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  };
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  // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
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  // is non-NULL, the NativeMenuWin wraps the system menu for that window.
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  // The caller owns the model and the delegate.
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  NativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
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  virtual ~NativeMenuWin();
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  void RunMenuAt(const gfx::Point& point, int alignment);
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  void CancelMenu();
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  void Rebuild(views::MenuInsertionDelegateWin* delegate);
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  void UpdateStates();
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  HMENU GetNativeMenu() const;
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  MenuAction GetMenuAction() const;
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  void AddMenuListener(views::MenuListener* listener);
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  void RemoveMenuListener(views::MenuListener* listener);
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  void SetMinimumWidth(int width);
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  // Called by user to generate a menu command event.
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  void OnMenuCommand(int position, HMENU menu);
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  // Flag to create a window menu instead of popup menu.
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  void set_create_as_window_menu(bool flag) { create_as_window_menu_ = flag; }
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  bool create_as_window_menu() const { return create_as_window_menu_; }
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 private:
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  // IMPORTANT: Note about indices.
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  //            Functions in this class deal in two index spaces:
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  //            1. menu_index - the index of an item within the actual Windows
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  //               native menu.
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  //            2. model_index - the index of the item within our model.
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  //            These two are most often but not always the same value! The
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  //            notable exception is when this object is used to wrap the
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  //            Windows System Menu. In this instance, the model indices start
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  //            at 0, but the insertion index into the existing menu is not.
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  //            It is important to take this into consideration when editing the
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  //            code in the functions in this class.
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  struct HighlightedMenuItemInfo;
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  // Returns true if the item at the specified index is a separator.
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  bool IsSeparatorItemAt(int menu_index) const;
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  // Add items. See note above about indices.
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  void AddMenuItemAt(int menu_index, int model_index);
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  void AddSeparatorItemAt(int menu_index, int model_index);
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  // Sets the state of the item at the specified index.
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  void SetMenuItemState(int menu_index,
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                        bool enabled,
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                        bool checked,
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                        bool is_default);
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  // Sets the label of the item at the specified index.
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  void SetMenuItemLabel(int menu_index,
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                        int model_index,
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                        const string16& label);
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  // Updates the local data structure with the correctly formatted version of
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  // |label| at the specified model_index, and adds string data to |mii| if
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  // the menu is not owner-draw. That's a mouthful. This function exists because
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  // of the peculiarities of the Windows menu API.
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  void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
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                                   int model_index,
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                                   const string16& label);
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  // Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
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  // supplied alignment and the UI text direction.
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  UINT GetAlignmentFlags(int alignment) const;
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  // Resets the native menu stored in |menu_| by destroying any old menu then
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  // creating a new empty one.
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  void ResetNativeMenu();
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  // Creates the host window that receives notifications from the menu.
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  void CreateHostWindow();
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  // Callback from task to notify menu it was selected.
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  void DelayedSelect();
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  // Given a menu that's currently popped-up, find the currently highlighted
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  // item. Returns true if a highlighted item was found.
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  static bool GetHighlightedMenuItemInfo(HMENU menu,
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                                         HighlightedMenuItemInfo* info);
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  // Hook to receive keyboard events while the menu is open.
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  static LRESULT CALLBACK MenuMessageHook(
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      int n_code, WPARAM w_param, LPARAM l_param);
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  // Our attached model and delegate.
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  ui::MenuModel* model_;
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  HMENU menu_;
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  // True if the contents of menu items in this menu are drawn by the menu host
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  // window, rather than Windows.
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  bool owner_draw_;
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  // An object that collects all of the data associated with an individual menu
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  // item.
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  struct ItemData;
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  std::vector<ItemData*> items_;
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  // The window that receives notifications from the menu.
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  class MenuHostWindow;
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  friend MenuHostWindow;
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  scoped_ptr<MenuHostWindow> host_window_;
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  // The HWND this menu is the system menu for, or NULL if the menu is not a
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  // system menu.
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  HWND system_menu_for_;
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  // The index of the first item in the model in the menu.
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  int first_item_index_;
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  // The action that took place during the call to RunMenuAt.
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  MenuAction menu_action_;
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  // A list of listeners to call when the menu opens.
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  ObserverList<views::MenuListener> listeners_;
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  // Keep track of whether the listeners have already been called at least
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  // once.
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  bool listeners_called_;
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  // See comment in MenuMessageHook for details on these.
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  NativeMenuWin* menu_to_select_;
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  int position_to_select_;
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  base::WeakPtrFactory<NativeMenuWin> menu_to_select_factory_;
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  // If we're a submenu, this is our parent.
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  NativeMenuWin* parent_;
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  // If non-null the destructor sets this to true. This is set to non-null while
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  // the menu is showing. It is used to detect if the menu was deleted while
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  // running.
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  bool* destroyed_flag_;
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  // Ugly: a static pointer to the instance of this class that currently
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  // has a menu open, because our hook function that receives keyboard
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  // events doesn't have a mechanism to get a user data pointer.
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  static NativeMenuWin* open_native_menu_win_;
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  // Create as window menu.
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  bool create_as_window_menu_;
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  DISALLOW_COPY_AND_ASSIGN(NativeMenuWin);
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};
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}  // namespace atom
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#endif  // ATOM_BROWSER_UI_WIN_NATIVE_MENU_WIN_H_
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