1505a46ed0
This makes it deterministic when the JavaScript is initialized, which can make our logic more clear.
104 lines
3.6 KiB
Text
104 lines
3.6 KiB
Text
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#import "atom/browser/api/atom_api_menu_mac.h"
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#include "atom/browser/native_window.h"
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#include "atom/browser/unresponsive_suppressor.h"
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#include "base/message_loop/message_loop.h"
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#include "base/strings/sys_string_conversions.h"
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#include "brightray/browser/inspectable_web_contents.h"
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#include "brightray/browser/inspectable_web_contents_view.h"
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#include "content/public/browser/web_contents.h"
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#include "atom/common/node_includes.h"
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namespace atom {
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namespace api {
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MenuMac::MenuMac(v8::Isolate* isolate, v8::Local<v8::Object> wrapper)
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: Menu(isolate, wrapper) {
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}
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void MenuMac::PopupAt(Window* window, int x, int y, int positioning_item) {
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NativeWindow* native_window = window->window();
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if (!native_window)
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return;
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brightray::InspectableWebContents* web_contents =
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native_window->inspectable_web_contents();
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if (!web_contents)
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return;
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base::scoped_nsobject<AtomMenuController> menu_controller(
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[[AtomMenuController alloc] initWithModel:model_.get()
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useDefaultAccelerator:NO]);
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NSMenu* menu = [menu_controller menu];
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NSView* view = web_contents->GetView()->GetNativeView();
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// Which menu item to show.
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NSMenuItem* item = nil;
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if (positioning_item < [menu numberOfItems] && positioning_item >= 0)
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item = [menu itemAtIndex:positioning_item];
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// (-1, -1) means showing on mouse location.
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NSPoint position;
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if (x == -1 || y == -1) {
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NSWindow* nswindow = native_window->GetNativeWindow();
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position = [view convertPoint:[nswindow mouseLocationOutsideOfEventStream]
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fromView:nil];
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} else {
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position = NSMakePoint(x, [view frame].size.height - y);
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}
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// If no preferred item is specified, try to show all of the menu items.
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if (!positioning_item) {
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CGFloat windowBottom = CGRectGetMinY([view window].frame);
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CGFloat lowestMenuPoint = windowBottom + position.y - [menu size].height;
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CGFloat screenBottom = CGRectGetMinY([view window].screen.frame);
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CGFloat distanceFromBottom = lowestMenuPoint - screenBottom;
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if (distanceFromBottom < 0)
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position.y = position.y - distanceFromBottom + 4;
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}
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// Place the menu left of cursor if it is overflowing off right of screen.
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CGFloat windowLeft = CGRectGetMinX([view window].frame);
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CGFloat rightmostMenuPoint = windowLeft + position.x + [menu size].width;
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CGFloat screenRight = CGRectGetMaxX([view window].screen.frame);
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if (rightmostMenuPoint > screenRight)
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position.x = position.x - [menu size].width;
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// Don't emit unresponsive event when showing menu.
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atom::UnresponsiveSuppressor suppressor;
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// Show the menu.
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[menu popUpMenuPositioningItem:item atLocation:position inView:view];
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}
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// static
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void Menu::SetApplicationMenu(Menu* base_menu) {
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MenuMac* menu = static_cast<MenuMac*>(base_menu);
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base::scoped_nsobject<AtomMenuController> menu_controller(
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[[AtomMenuController alloc] initWithModel:menu->model_.get()
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useDefaultAccelerator:YES]);
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[NSApp setMainMenu:[menu_controller menu]];
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// Ensure the menu_controller_ is destroyed after main menu is set.
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menu_controller.swap(menu->menu_controller_);
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}
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// static
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void Menu::SendActionToFirstResponder(const std::string& action) {
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SEL selector = NSSelectorFromString(base::SysUTF8ToNSString(action));
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[NSApp sendAction:selector to:nil from:[NSApp mainMenu]];
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}
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// static
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mate::WrappableBase* Menu::New(mate::Arguments* args) {
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return new MenuMac(args->isolate(), args->GetThis());
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}
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} // namespace api
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} // namespace atom
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