electron/shell/browser/ui/views/win_caption_button.cc
Michaela Laurencin 41646d1168
feat: enable windows control overlay on Windows (#29600)
* rebase "feat: enable windows control overlay on Windows"

* correct compilation error

* fix linting errors

* modify includes and build file

* change `hidden` option to `overlay`

* add patch to fix visual layout

* add button background color parameter

* add button text color parameter

* modify `overlay` in docs and modify button hover/press transition color

* change `text` to `symbol`

* remove todo and fix `text` replacement

* add new titleBarOverlay property and remove titleBarStyle `overlay`

* update browser and frameless window docs

* remove chromium patches

* chore: update patches

* change button hover color, update trailing `_`, update test file

* add dchecks, update title bar drawing checks, update test file

* modify for mac and linux builds

* update docs with overlayColor and overlaySymbolColor

* add corner and side hit test info

* modify docs and copyright info

* modify `titlebar_overlay_` as boolean or object

* move `title_bar_style_ to `NativeWindow`

* update docs with boolean and object titlebar_overlay_

* add `IsEmpty` checks

* move get options for boolean and object checks

* fix linting error

* disable `use_lld` for macos

* Update docs/api/frameless-window.md

Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>

* Update docs/api/frameless-window.md

Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>

* Update docs/api/frameless-window.md

Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>

* Apply docs suggestions from code review

Co-authored-by: Jeremy Rose <jeremya@chromium.org>

* modify `true` option description `titleBarOverlay`

* ci: cleanup keychain after tests on arm64 mac (#30472)

Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>
Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
Co-authored-by: Jeremy Rose <jeremya@chromium.org>
2021-08-11 14:07:36 -04:00

220 lines
7.4 KiB
C++

// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "shell/browser/ui/views/win_caption_button.h"
#include <utility>
#include "base/i18n/rtl.h"
#include "base/numerics/safe_conversions.h"
#include "chrome/browser/ui/frame/window_frame_util.h"
#include "chrome/grit/theme_resources.h"
#include "shell/browser/ui/views/win_frame_view.h"
#include "shell/common/color_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/theme_provider.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/scoped_canvas.h"
namespace electron {
WinCaptionButton::WinCaptionButton(PressedCallback callback,
WinFrameView* frame_view,
ViewID button_type,
const std::u16string& accessible_name)
: views::Button(std::move(callback)),
frame_view_(frame_view),
button_type_(button_type) {
SetAnimateOnStateChange(true);
// Not focusable by default, only for accessibility.
SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY);
SetAccessibleName(accessible_name);
}
gfx::Size WinCaptionButton::CalculatePreferredSize() const {
// TODO(bsep): The sizes in this function are for 1x device scale and don't
// match Windows button sizes at hidpi.
int height = WindowFrameUtil::kWindows10GlassCaptionButtonHeightRestored;
int base_width = WindowFrameUtil::kWindows10GlassCaptionButtonWidth;
return gfx::Size(base_width + GetBetweenButtonSpacing(), height);
}
void WinCaptionButton::OnPaintBackground(gfx::Canvas* canvas) {
// Paint the background of the button (the semi-transparent rectangle that
// appears when you hover or press the button).
const SkColor bg_color = frame_view_->window()->overlay_button_color();
const SkAlpha theme_alpha = SkColorGetA(bg_color);
gfx::Rect bounds = GetContentsBounds();
bounds.Inset(0, 0, 0, 0);
canvas->FillRect(bounds, SkColorSetA(bg_color, theme_alpha));
SkColor base_color;
SkAlpha hovered_alpha, pressed_alpha;
if (button_type_ == VIEW_ID_CLOSE_BUTTON) {
base_color = SkColorSetRGB(0xE8, 0x11, 0x23);
hovered_alpha = SK_AlphaOPAQUE;
pressed_alpha = 0x98;
} else {
// Match the native buttons.
base_color = frame_view_->GetReadableFeatureColor(bg_color);
hovered_alpha = 0x1A;
pressed_alpha = 0x33;
if (theme_alpha > 0) {
// Theme buttons have slightly increased opacity to make them stand out
// against a visually-busy frame image.
constexpr float kAlphaScale = 1.3f;
hovered_alpha = base::ClampRound<SkAlpha>(hovered_alpha * kAlphaScale);
pressed_alpha = base::ClampRound<SkAlpha>(pressed_alpha * kAlphaScale);
}
}
SkAlpha alpha;
if (GetState() == STATE_PRESSED)
alpha = pressed_alpha;
else
alpha = gfx::Tween::IntValueBetween(hover_animation().GetCurrentValue(),
SK_AlphaTRANSPARENT, hovered_alpha);
canvas->FillRect(bounds, SkColorSetA(base_color, alpha));
}
void WinCaptionButton::PaintButtonContents(gfx::Canvas* canvas) {
PaintSymbol(canvas);
}
int WinCaptionButton::GetBetweenButtonSpacing() const {
const int display_order_index = GetButtonDisplayOrderIndex();
return display_order_index == 0
? 0
: WindowFrameUtil::kWindows10GlassCaptionButtonVisualSpacing;
}
int WinCaptionButton::GetButtonDisplayOrderIndex() const {
int button_display_order = 0;
switch (button_type_) {
case VIEW_ID_MINIMIZE_BUTTON:
button_display_order = 0;
break;
case VIEW_ID_MAXIMIZE_BUTTON:
case VIEW_ID_RESTORE_BUTTON:
button_display_order = 1;
break;
case VIEW_ID_CLOSE_BUTTON:
button_display_order = 2;
break;
default:
NOTREACHED();
return 0;
}
// Reverse the ordering if we're in RTL mode
if (base::i18n::IsRTL())
button_display_order = 2 - button_display_order;
return button_display_order;
}
namespace {
// Canvas::DrawRect's stroke can bleed out of |rect|'s bounds, so this draws a
// rectangle inset such that the result is constrained to |rect|'s size.
void DrawRect(gfx::Canvas* canvas,
const gfx::Rect& rect,
const cc::PaintFlags& flags) {
gfx::RectF rect_f(rect);
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width, stroke_half_width);
canvas->DrawRect(rect_f, flags);
}
} // namespace
void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) {
SkColor symbol_color = frame_view_->window()->overlay_symbol_color();
if (button_type_ == VIEW_ID_CLOSE_BUTTON &&
hover_animation().is_animating()) {
symbol_color = gfx::Tween::ColorValueBetween(
hover_animation().GetCurrentValue(), symbol_color, SK_ColorWHITE);
} else if (button_type_ == VIEW_ID_CLOSE_BUTTON &&
(GetState() == STATE_HOVERED || GetState() == STATE_PRESSED)) {
symbol_color = SK_ColorWHITE;
}
gfx::ScopedCanvas scoped_canvas(canvas);
const float scale = canvas->UndoDeviceScaleFactor();
const int symbol_size_pixels = std::round(10 * scale);
gfx::RectF bounds_rect(GetContentsBounds());
bounds_rect.Scale(scale);
gfx::Rect symbol_rect(gfx::ToEnclosingRect(bounds_rect));
symbol_rect.ClampToCenteredSize(
gfx::Size(symbol_size_pixels, symbol_size_pixels));
cc::PaintFlags flags;
flags.setAntiAlias(false);
flags.setColor(symbol_color);
flags.setStyle(cc::PaintFlags::kStroke_Style);
// Stroke width jumps up a pixel every time we reach a new integral scale.
const int stroke_width = std::floor(scale);
flags.setStrokeWidth(stroke_width);
switch (button_type_) {
case VIEW_ID_MINIMIZE_BUTTON: {
const int y = symbol_rect.CenterPoint().y();
const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
canvas->DrawLine(p1, p2, flags);
return;
}
case VIEW_ID_MAXIMIZE_BUTTON:
DrawRect(canvas, symbol_rect, flags);
return;
case VIEW_ID_RESTORE_BUTTON: {
// Bottom left ("in front") square.
const int separation = std::floor(2 * scale);
symbol_rect.Inset(0, separation, separation, 0);
DrawRect(canvas, symbol_rect, flags);
// Top right ("behind") square.
canvas->ClipRect(symbol_rect, SkClipOp::kDifference);
symbol_rect.Offset(separation, -separation);
DrawRect(canvas, symbol_rect, flags);
return;
}
case VIEW_ID_CLOSE_BUTTON: {
flags.setAntiAlias(true);
// The close button's X is surrounded by a "halo" of transparent pixels.
// When the X is white, the transparent pixels need to be a bit brighter
// to be visible.
const float stroke_halo =
stroke_width * (symbol_color == SK_ColorWHITE ? 0.1f : 0.05f);
flags.setStrokeWidth(stroke_width + stroke_halo);
// TODO(bsep): This sometimes draws misaligned at fractional device scales
// because the button's origin isn't necessarily aligned to pixels.
canvas->ClipRect(symbol_rect);
SkPath path;
path.moveTo(symbol_rect.x(), symbol_rect.y());
path.lineTo(symbol_rect.right(), symbol_rect.bottom());
path.moveTo(symbol_rect.right(), symbol_rect.y());
path.lineTo(symbol_rect.x(), symbol_rect.bottom());
canvas->DrawPath(path, flags);
return;
}
default:
NOTREACHED();
return;
}
}
} // namespace electron