electron/atom/renderer/atom_renderer_client.h

77 lines
2.6 KiB
C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#ifndef ATOM_RENDERER_ATOM_RENDERER_CLIENT_H_
#define ATOM_RENDERER_ATOM_RENDERER_CLIENT_H_
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "atom/renderer/renderer_client_base.h"
namespace node {
class Environment;
}
namespace atom {
class AtomBindings;
class NodeBindings;
class AtomRendererClient : public RendererClientBase {
public:
AtomRendererClient();
~AtomRendererClient() override;
// atom::RendererClientBase:
void DidCreateScriptContext(v8::Handle<v8::Context> context,
content::RenderFrame* render_frame) override;
void WillReleaseScriptContext(v8::Handle<v8::Context> context,
content::RenderFrame* render_frame) override;
void SetupMainWorldOverrides(v8::Handle<v8::Context> context,
content::RenderFrame* render_frame) override;
private:
// content::ContentRendererClient:
void RenderThreadStarted() override;
void RenderFrameCreated(content::RenderFrame*) override;
void RenderViewCreated(content::RenderView*) override;
void RunScriptsAtDocumentStart(content::RenderFrame* render_frame) override;
void RunScriptsAtDocumentEnd(content::RenderFrame* render_frame) override;
bool ShouldFork(blink::WebLocalFrame* frame,
const GURL& url,
const std::string& http_method,
bool is_initial_navigation,
bool is_server_redirect) override;
void DidInitializeWorkerContextOnWorkerThread(
v8::Local<v8::Context> context) override;
void WillDestroyWorkerContextOnWorkerThread(
v8::Local<v8::Context> context) override;
node::Environment* GetEnvironment(content::RenderFrame* frame) const;
// Whether the node integration has been initialized.
bool node_integration_initialized_ = false;
std::unique_ptr<NodeBindings> node_bindings_;
std::unique_ptr<AtomBindings> atom_bindings_;
// The node::Environment::GetCurrent API does not return nullptr when it
// is called for a context without node::Environment, so we have to keep
// a book of the environments created.
std::set<node::Environment*> environments_;
// Getting main script context from web frame would lazily initializes
// its script context. Doing so in a web page without scripts would trigger
// assertion, so we have to keep a book of injected web frames.
std::set<content::RenderFrame*> injected_frames_;
DISALLOW_COPY_AND_ASSIGN(AtomRendererClient);
};
} // namespace atom
#endif // ATOM_RENDERER_ATOM_RENDERER_CLIENT_H_