98 lines
		
	
	
	
		
			2.2 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			2.2 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ATOM_COMMON_NODE_BINDINGS_H_
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#define ATOM_COMMON_NODE_BINDINGS_H_
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#include "base/basictypes.h"
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#include "base/memory/weak_ptr.h"
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#include "v8/include/v8.h"
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#include "vendor/node/deps/uv/include/uv.h"
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namespace base {
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class MessageLoop;
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}
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namespace node {
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class Environment;
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}
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namespace atom {
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class NodeBindings {
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 public:
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  static NodeBindings* Create(bool is_browser);
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  virtual ~NodeBindings();
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  // Setup V8, libuv.
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  void Initialize();
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  // Create the environment and load node.js.
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  node::Environment* CreateEnvironment(v8::Handle<v8::Context> context);
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  // Load node.js in the environment.
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  void LoadEnvironment(node::Environment* env);
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  // Prepare for message loop integration.
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  void PrepareMessageLoop();
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  // Do message loop integration.
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  virtual void RunMessageLoop();
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  // Gets/sets the environment to wrap uv loop.
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  void set_uv_env(node::Environment* env) { uv_env_ = env; }
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  node::Environment* uv_env() const { return uv_env_; }
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 protected:
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  explicit NodeBindings(bool is_browser);
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  // Called to poll events in new thread.
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  virtual void PollEvents() = 0;
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  // Run the libuv loop for once.
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  void UvRunOnce();
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  // Make the main thread run libuv loop.
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  void WakeupMainThread();
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  // Interrupt the PollEvents.
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  void WakeupEmbedThread();
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  // Are we running in browser.
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  bool is_browser_;
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  // Main thread's MessageLoop.
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  base::MessageLoop* message_loop_;
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  // Main thread's libuv loop.
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  uv_loop_t* uv_loop_;
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 private:
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  // Thread to poll uv events.
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  static void EmbedThreadRunner(void *arg);
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  // Whether the libuv loop has ended.
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  bool embed_closed_;
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  // Dummy handle to make uv's loop not quit.
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  uv_async_t dummy_uv_handle_;
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  // Thread for polling events.
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  uv_thread_t embed_thread_;
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  // Semaphore to wait for main loop in the embed thread.
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  uv_sem_t embed_sem_;
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  // Environment that to wrap the uv loop.
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  node::Environment* uv_env_;
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  base::WeakPtrFactory<NodeBindings> weak_factory_;
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  DISALLOW_COPY_AND_ASSIGN(NodeBindings);
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};
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}  // namespace atom
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#endif  // ATOM_COMMON_NODE_BINDINGS_H_
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