electron/atom/common/node_bindings.h

117 lines
2.8 KiB
C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#ifndef ATOM_COMMON_NODE_BINDINGS_H_
#define ATOM_COMMON_NODE_BINDINGS_H_
#include "base/files/file_path.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "uv.h" // NOLINT(build/include)
#include "v8/include/v8.h"
namespace base {
class MessageLoop;
}
namespace node {
class Environment;
class MultiIsolatePlatform;
} // namespace node
namespace atom {
class NodeBindings {
public:
enum BrowserEnvironment {
BROWSER,
RENDERER,
WORKER,
};
static NodeBindings* Create(BrowserEnvironment browser_env);
static void RegisterBuiltinModules();
static bool IsInitialized();
static base::FilePath::StringType GetHelperResourcesPath();
virtual ~NodeBindings();
// Setup V8, libuv.
void Initialize();
// Create the environment and load node.js.
node::Environment* CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform = nullptr);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare for message loop integration.
void PrepareMessageLoop();
// Do message loop integration.
virtual void RunMessageLoop();
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
node::Environment* uv_env() const { return uv_env_; }
uv_loop_t* uv_loop() const { return uv_loop_; }
protected:
explicit NodeBindings(BrowserEnvironment browser_env);
// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
// Which environment we are running.
BrowserEnvironment browser_env_;
// Current thread's MessageLoop.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Current thread's libuv loop.
uv_loop_t* uv_loop_;
private:
// Thread to poll uv events.
static void EmbedThreadRunner(void* arg);
// Whether the libuv loop has ended.
bool embed_closed_ = false;
// Loop used when constructed in WORKER mode
uv_loop_t worker_loop_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
node::Environment* uv_env_ = nullptr;
base::WeakPtrFactory<NodeBindings> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(NodeBindings);
};
} // namespace atom
#endif // ATOM_COMMON_NODE_BINDINGS_H_