269 lines
8.1 KiB
Text
269 lines
8.1 KiB
Text
// Copyright (c) 2013 GitHub, Inc.
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#import "atom/browser/ui/cocoa/atom_menu_controller.h"
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#include "atom/browser/ui/atom_menu_model.h"
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#include "base/logging.h"
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#include "base/strings/sys_string_conversions.h"
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#include "base/strings/utf_string_conversions.h"
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#include "ui/base/accelerators/accelerator.h"
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#include "ui/base/accelerators/platform_accelerator_cocoa.h"
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#include "ui/base/l10n/l10n_util_mac.h"
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#include "ui/events/cocoa/cocoa_event_utils.h"
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#include "ui/gfx/image/image.h"
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namespace {
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struct Role {
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SEL selector;
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const char* role;
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};
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Role kRolesMap[] = {
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{ @selector(orderFrontStandardAboutPanel:), "about" },
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{ @selector(hide:), "hide" },
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{ @selector(hideOtherApplications:), "hideothers" },
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{ @selector(unhideAllApplications:), "unhide" },
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{ @selector(arrangeInFront:), "front" },
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{ @selector(undo:), "undo" },
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{ @selector(redo:), "redo" },
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{ @selector(cut:), "cut" },
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{ @selector(copy:), "copy" },
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{ @selector(paste:), "paste" },
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{ @selector(selectAll:), "selectall" },
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{ @selector(performMiniaturize:), "minimize" },
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{ @selector(performClose:), "close" },
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};
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} // namespace
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@implementation AtomMenuController
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@synthesize model = model_;
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- (id)init {
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if ((self = [super init]))
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[self menu];
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return self;
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}
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- (id)initWithModel:(ui::MenuModel*)model {
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if ((self = [super init])) {
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model_ = model;
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[self menu];
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}
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return self;
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}
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- (void)dealloc {
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[menu_ setDelegate:nil];
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// Close the menu if it is still open. This could happen if a tab gets closed
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// while its context menu is still open.
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[self cancel];
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model_ = NULL;
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[super dealloc];
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}
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- (void)populateWithModel:(ui::MenuModel*)model {
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if (!menu_)
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return;
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model_ = model;
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[menu_ removeAllItems];
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const int count = model->GetItemCount();
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for (int index = 0; index < count; index++) {
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if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SEPARATOR)
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[self addSeparatorToMenu:menu_ atIndex:index];
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else
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[self addItemToMenu:menu_ atIndex:index fromModel:model];
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}
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}
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- (void)cancel {
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if (isMenuOpen_) {
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[menu_ cancelTracking];
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model_->MenuClosed();
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isMenuOpen_ = NO;
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}
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}
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// Creates a NSMenu from the given model. If the model has submenus, this can
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// be invoked recursively.
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- (NSMenu*)menuFromModel:(ui::MenuModel*)model {
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NSMenu* menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
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const int count = model->GetItemCount();
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for (int index = 0; index < count; index++) {
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if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SEPARATOR)
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[self addSeparatorToMenu:menu atIndex:index];
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else
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[self addItemToMenu:menu atIndex:index fromModel:model];
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}
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return menu;
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}
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// Adds a separator item at the given index. As the separator doesn't need
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// anything from the model, this method doesn't need the model index as the
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// other method below does.
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- (void)addSeparatorToMenu:(NSMenu*)menu
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atIndex:(int)index {
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NSMenuItem* separator = [NSMenuItem separatorItem];
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[menu insertItem:separator atIndex:index];
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}
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// Adds an item or a hierarchical menu to the item at the |index|,
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// associated with the entry in the model identified by |modelIndex|.
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- (void)addItemToMenu:(NSMenu*)menu
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atIndex:(NSInteger)index
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fromModel:(ui::MenuModel*)ui_model {
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atom::AtomMenuModel* model = static_cast<atom::AtomMenuModel*>(ui_model);
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base::string16 label16 = model->GetLabelAt(index);
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NSString* label = l10n_util::FixUpWindowsStyleLabel(label16);
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base::scoped_nsobject<NSMenuItem> item(
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[[NSMenuItem alloc] initWithTitle:label
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action:@selector(itemSelected:)
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keyEquivalent:@""]);
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// If the menu item has an icon, set it.
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gfx::Image icon;
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if (model->GetIconAt(index, &icon) && !icon.IsEmpty())
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[item setImage:icon.ToNSImage()];
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ui::MenuModel::ItemType type = model->GetTypeAt(index);
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if (type == ui::MenuModel::TYPE_SUBMENU) {
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// Recursively build a submenu from the sub-model at this index.
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[item setTarget:nil];
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[item setAction:nil];
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ui::MenuModel* submenuModel = model->GetSubmenuModelAt(index);
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NSMenu* submenu = [self menuFromModel:submenuModel];
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[submenu setTitle:[item title]];
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[item setSubmenu:submenu];
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// Set submenu's role.
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base::string16 role = model->GetRoleAt(index);
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if (role == base::ASCIIToUTF16("window"))
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[NSApp setWindowsMenu:submenu];
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else if (role == base::ASCIIToUTF16("help"))
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[NSApp setHelpMenu:submenu];
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if (role == base::ASCIIToUTF16("services"))
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[NSApp setServicesMenu:submenu];
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} else {
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// The MenuModel works on indexes so we can't just set the command id as the
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// tag like we do in other menus. Also set the represented object to be
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// the model so hierarchical menus check the correct index in the correct
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// model. Setting the target to |self| allows this class to participate
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// in validation of the menu items.
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[item setTag:index];
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NSValue* modelObject = [NSValue valueWithPointer:model];
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[item setRepresentedObject:modelObject]; // Retains |modelObject|.
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ui::Accelerator accelerator;
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if (model->GetAcceleratorAt(index, &accelerator)) {
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const ui::PlatformAcceleratorCocoa* platformAccelerator =
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static_cast<const ui::PlatformAcceleratorCocoa*>(
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accelerator.platform_accelerator());
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if (platformAccelerator) {
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[item setKeyEquivalent:platformAccelerator->characters()];
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[item setKeyEquivalentModifierMask:
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platformAccelerator->modifier_mask()];
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}
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}
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// Set menu item's role.
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base::string16 role = model->GetRoleAt(index);
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if (role.empty()) {
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[item setTarget:self];
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} else {
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for (const Role& pair : kRolesMap) {
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if (role == base::ASCIIToUTF16(pair.role)) {
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[item setAction:pair.selector];
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break;
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}
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}
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}
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}
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[menu insertItem:item atIndex:index];
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}
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// Called before the menu is to be displayed to update the state (enabled,
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// radio, etc) of each item in the menu. Also will update the title if
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// the item is marked as "dynamic".
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- (BOOL)validateUserInterfaceItem:(id<NSValidatedUserInterfaceItem>)item {
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SEL action = [item action];
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if (action != @selector(itemSelected:))
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return NO;
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NSInteger modelIndex = [item tag];
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ui::MenuModel* model =
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static_cast<ui::MenuModel*>(
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[[(id)item representedObject] pointerValue]);
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DCHECK(model);
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if (model) {
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BOOL checked = model->IsItemCheckedAt(modelIndex);
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DCHECK([(id)item isKindOfClass:[NSMenuItem class]]);
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[(id)item setState:(checked ? NSOnState : NSOffState)];
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[(id)item setHidden:(!model->IsVisibleAt(modelIndex))];
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if (model->IsItemDynamicAt(modelIndex)) {
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// Update the label and the icon.
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NSString* label =
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l10n_util::FixUpWindowsStyleLabel(model->GetLabelAt(modelIndex));
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[(id)item setTitle:label];
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gfx::Image icon;
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model->GetIconAt(modelIndex, &icon);
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[(id)item setImage:icon.IsEmpty() ? nil : icon.ToNSImage()];
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}
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return model->IsEnabledAt(modelIndex);
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}
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return NO;
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}
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// Called when the user chooses a particular menu item. |sender| is the menu
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// item chosen.
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- (void)itemSelected:(id)sender {
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NSInteger modelIndex = [sender tag];
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ui::MenuModel* model =
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static_cast<ui::MenuModel*>(
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[[sender representedObject] pointerValue]);
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DCHECK(model);
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if (model) {
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NSEvent* event = [NSApp currentEvent];
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model->ActivatedAt(modelIndex,
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ui::EventFlagsFromModifiers([event modifierFlags]));
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}
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}
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- (NSMenu*)menu {
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if (menu_)
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return menu_.get();
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menu_.reset([[NSMenu alloc] initWithTitle:@""]);
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[menu_ setDelegate:self];
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if (model_)
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[self populateWithModel:model_];
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return menu_.get();
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}
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- (BOOL)isMenuOpen {
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return isMenuOpen_;
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}
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- (void)menuWillOpen:(NSMenu*)menu {
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isMenuOpen_ = YES;
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model_->MenuWillShow();
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}
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- (void)menuDidClose:(NSMenu*)menu {
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if (isMenuOpen_) {
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model_->MenuClosed();
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isMenuOpen_ = NO;
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}
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}
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@end
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