520 lines
17 KiB
C++
520 lines
17 KiB
C++
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "shell/common/v8_value_converter.h"
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "base/logging.h"
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#include "base/values.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/node_bindings.h"
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#include "shell/common/node_includes.h"
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namespace electron {
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namespace {
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const int kMaxRecursionDepth = 100;
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} // namespace
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// The state of a call to FromV8Value.
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class V8ValueConverter::FromV8ValueState {
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public:
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// Level scope which updates the current depth of some FromV8ValueState.
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class Level {
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public:
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explicit Level(FromV8ValueState* state) : state_(state) {
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state_->max_recursion_depth_--;
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}
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~Level() { state_->max_recursion_depth_++; }
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private:
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FromV8ValueState* state_;
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};
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FromV8ValueState() : max_recursion_depth_(kMaxRecursionDepth) {}
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// If |handle| is not in |unique_map_|, then add it to |unique_map_| and
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// return true.
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//
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// Otherwise do nothing and return false. Here "A is unique" means that no
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// other handle B in the map points to the same object as A. Note that A can
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// be unique even if there already is another handle with the same identity
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// hash (key) in the map, because two objects can have the same hash.
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bool AddToUniquenessCheck(v8::Local<v8::Object> handle) {
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int hash;
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auto iter = GetIteratorInMap(handle, &hash);
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if (iter != unique_map_.end())
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return false;
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unique_map_.insert(std::make_pair(hash, handle));
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return true;
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}
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bool RemoveFromUniquenessCheck(v8::Local<v8::Object> handle) {
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int unused_hash;
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auto iter = GetIteratorInMap(handle, &unused_hash);
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if (iter == unique_map_.end())
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return false;
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unique_map_.erase(iter);
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return true;
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}
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bool HasReachedMaxRecursionDepth() { return max_recursion_depth_ < 0; }
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private:
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using HashToHandleMap = std::multimap<int, v8::Local<v8::Object>>;
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using Iterator = HashToHandleMap::const_iterator;
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Iterator GetIteratorInMap(v8::Local<v8::Object> handle, int* hash) {
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*hash = handle->GetIdentityHash();
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// We only compare using == with handles to objects with the same identity
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// hash. Different hash obviously means different objects, but two objects
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// in a couple of thousands could have the same identity hash.
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std::pair<Iterator, Iterator> range = unique_map_.equal_range(*hash);
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for (auto it = range.first; it != range.second; ++it) {
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// Operator == for handles actually compares the underlying objects.
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if (it->second == handle)
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return it;
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}
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// Not found.
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return unique_map_.end();
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}
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HashToHandleMap unique_map_;
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int max_recursion_depth_;
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};
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// A class to ensure that objects/arrays that are being converted by
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// this V8ValueConverterImpl do not have cycles.
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//
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// An example of cycle: var v = {}; v = {key: v};
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// Not an example of cycle: var v = {}; a = [v, v]; or w = {a: v, b: v};
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class V8ValueConverter::ScopedUniquenessGuard {
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public:
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ScopedUniquenessGuard(V8ValueConverter::FromV8ValueState* state,
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v8::Local<v8::Object> value)
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: state_(state),
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value_(value),
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is_valid_(state_->AddToUniquenessCheck(value_)) {}
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~ScopedUniquenessGuard() {
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if (is_valid_) {
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bool removed = state_->RemoveFromUniquenessCheck(value_);
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DCHECK(removed);
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}
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}
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// disable copy
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ScopedUniquenessGuard(const ScopedUniquenessGuard&) = delete;
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ScopedUniquenessGuard& operator=(const ScopedUniquenessGuard&) = delete;
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bool is_valid() const { return is_valid_; }
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private:
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typedef std::multimap<int, v8::Local<v8::Object>> HashToHandleMap;
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V8ValueConverter::FromV8ValueState* state_;
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v8::Local<v8::Object> value_;
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bool is_valid_;
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};
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V8ValueConverter::V8ValueConverter() = default;
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void V8ValueConverter::SetRegExpAllowed(bool val) {
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reg_exp_allowed_ = val;
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}
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void V8ValueConverter::SetFunctionAllowed(bool val) {
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function_allowed_ = val;
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}
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void V8ValueConverter::SetStripNullFromObjects(bool val) {
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strip_null_from_objects_ = val;
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}
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v8::Local<v8::Value> V8ValueConverter::ToV8Value(
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const base::Value* value,
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v8::Local<v8::Context> context) const {
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v8::Context::Scope context_scope(context);
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v8::EscapableHandleScope handle_scope(context->GetIsolate());
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return handle_scope.Escape(ToV8ValueImpl(context->GetIsolate(), value));
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}
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std::unique_ptr<base::Value> V8ValueConverter::FromV8Value(
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v8::Local<v8::Value> val,
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v8::Local<v8::Context> context) const {
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v8::Context::Scope context_scope(context);
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v8::HandleScope handle_scope(context->GetIsolate());
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FromV8ValueState state;
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return FromV8ValueImpl(&state, val, context->GetIsolate());
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}
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v8::Local<v8::Value> V8ValueConverter::ToV8ValueImpl(
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v8::Isolate* isolate,
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const base::Value* value) const {
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switch (value->type()) {
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case base::Value::Type::NONE:
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return v8::Null(isolate);
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case base::Value::Type::BOOLEAN: {
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bool val = value->GetBool();
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return v8::Boolean::New(isolate, val);
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}
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case base::Value::Type::INTEGER: {
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int val = value->GetInt();
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return v8::Integer::New(isolate, val);
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}
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case base::Value::Type::DOUBLE: {
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double val = value->GetDouble();
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return v8::Number::New(isolate, val);
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}
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case base::Value::Type::STRING: {
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std::string val = value->GetString();
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return v8::String::NewFromUtf8(isolate, val.c_str(),
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v8::NewStringType::kNormal, val.length())
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.ToLocalChecked();
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}
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case base::Value::Type::LIST:
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return ToV8Array(isolate, static_cast<const base::ListValue*>(value));
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case base::Value::Type::DICTIONARY:
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return ToV8Object(isolate,
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static_cast<const base::DictionaryValue*>(value));
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case base::Value::Type::BINARY:
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return ToArrayBuffer(isolate, static_cast<const base::Value*>(value));
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default:
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LOG(ERROR) << "Unexpected value type: " << value->type();
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return v8::Null(isolate);
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}
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}
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v8::Local<v8::Value> V8ValueConverter::ToV8Array(
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v8::Isolate* isolate,
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const base::ListValue* val) const {
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v8::Local<v8::Array> result(v8::Array::New(isolate, val->GetList().size()));
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auto context = isolate->GetCurrentContext();
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for (size_t i = 0; i < val->GetList().size(); ++i) {
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const base::Value* child = nullptr;
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val->Get(i, &child);
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v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, child);
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v8::TryCatch try_catch(isolate);
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result->Set(context, static_cast<uint32_t>(i), child_v8).Check();
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if (try_catch.HasCaught())
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LOG(ERROR) << "Setter for index " << i << " threw an exception.";
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}
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return result;
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}
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v8::Local<v8::Value> V8ValueConverter::ToV8Object(
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v8::Isolate* isolate,
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const base::DictionaryValue* val) const {
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gin_helper::Dictionary result = gin::Dictionary::CreateEmpty(isolate);
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result.SetHidden("simple", true);
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for (base::DictionaryValue::Iterator iter(*val); !iter.IsAtEnd();
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iter.Advance()) {
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const std::string& key = iter.key();
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v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, &iter.value());
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v8::TryCatch try_catch(isolate);
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result.Set(key, child_v8);
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if (try_catch.HasCaught()) {
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LOG(ERROR) << "Setter for property " << key.c_str() << " threw an "
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<< "exception.";
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}
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}
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return result.GetHandle();
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}
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v8::Local<v8::Value> V8ValueConverter::ToArrayBuffer(
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v8::Isolate* isolate,
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const base::Value* value) const {
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const auto* data = reinterpret_cast<const char*>(value->GetBlob().data());
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size_t length = value->GetBlob().size();
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if (NodeBindings::IsInitialized()) {
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return node::Buffer::Copy(isolate, data, length).ToLocalChecked();
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}
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if (length > node::Buffer::kMaxLength) {
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return v8::Local<v8::Object>();
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}
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auto context = isolate->GetCurrentContext();
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auto array_buffer = v8::ArrayBuffer::New(isolate, length);
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std::shared_ptr<v8::BackingStore> backing_store =
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array_buffer->GetBackingStore();
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memcpy(backing_store->Data(), data, length);
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// From this point, if something goes wrong(can't find Buffer class for
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// example) we'll simply return a Uint8Array based on the created ArrayBuffer.
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// This can happen if no preload script was specified to the renderer.
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gin_helper::Dictionary global(isolate, context->Global());
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v8::Local<v8::Value> buffer_value;
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// Get the Buffer class stored as a hidden value in the global object. We'll
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// use it return a browserified Buffer.
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if (!global.GetHidden("Buffer", &buffer_value) ||
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!buffer_value->IsFunction()) {
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return v8::Uint8Array::New(array_buffer, 0, length);
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}
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gin::Dictionary buffer_class(
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isolate,
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buffer_value->ToObject(isolate->GetCurrentContext()).ToLocalChecked());
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v8::Local<v8::Value> from_value;
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if (!buffer_class.Get("from", &from_value) || !from_value->IsFunction()) {
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return v8::Uint8Array::New(array_buffer, 0, length);
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}
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v8::Local<v8::Value> args[] = {array_buffer};
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auto func = from_value.As<v8::Function>();
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auto result = func->Call(context, v8::Null(isolate), 1, args);
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if (!result.IsEmpty()) {
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return result.ToLocalChecked();
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}
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return v8::Uint8Array::New(array_buffer, 0, length);
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}
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std::unique_ptr<base::Value> V8ValueConverter::FromV8ValueImpl(
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FromV8ValueState* state,
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v8::Local<v8::Value> val,
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v8::Isolate* isolate) const {
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FromV8ValueState::Level state_level(state);
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if (state->HasReachedMaxRecursionDepth())
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return nullptr;
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if (val->IsExternal())
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return std::make_unique<base::Value>();
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if (val->IsNull())
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return std::make_unique<base::Value>();
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auto context = isolate->GetCurrentContext();
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if (val->IsBoolean())
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return std::make_unique<base::Value>(val->ToBoolean(isolate)->Value());
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if (val->IsInt32())
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return std::make_unique<base::Value>(val.As<v8::Int32>()->Value());
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if (val->IsNumber()) {
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double val_as_double = val.As<v8::Number>()->Value();
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if (!std::isfinite(val_as_double))
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return nullptr;
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return std::make_unique<base::Value>(val_as_double);
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}
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if (val->IsString()) {
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v8::String::Utf8Value utf8(isolate, val);
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return std::make_unique<base::Value>(std::string(*utf8, utf8.length()));
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}
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if (val->IsUndefined())
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// JSON.stringify ignores undefined.
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return nullptr;
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if (val->IsDate()) {
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v8::Date* date = v8::Date::Cast(*val);
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v8::Local<v8::Value> toISOString =
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date->Get(context, v8::String::NewFromUtf8(isolate, "toISOString",
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v8::NewStringType::kNormal)
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.ToLocalChecked())
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.ToLocalChecked();
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if (toISOString->IsFunction()) {
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v8::MaybeLocal<v8::Value> result =
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toISOString.As<v8::Function>()->Call(context, val, 0, nullptr);
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if (!result.IsEmpty()) {
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v8::String::Utf8Value utf8(isolate, result.ToLocalChecked());
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return std::make_unique<base::Value>(std::string(*utf8, utf8.length()));
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}
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}
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}
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if (val->IsRegExp()) {
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if (!reg_exp_allowed_)
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// JSON.stringify converts to an object.
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return FromV8Object(val.As<v8::Object>(), state, isolate);
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return std::make_unique<base::Value>(*v8::String::Utf8Value(isolate, val));
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}
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// v8::Value doesn't have a ToArray() method for some reason.
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if (val->IsArray())
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return FromV8Array(val.As<v8::Array>(), state, isolate);
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if (val->IsFunction()) {
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if (!function_allowed_)
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// JSON.stringify refuses to convert function(){}.
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return nullptr;
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return FromV8Object(val.As<v8::Object>(), state, isolate);
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}
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if (node::Buffer::HasInstance(val)) {
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return FromNodeBuffer(val, state, isolate);
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}
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if (val->IsObject()) {
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return FromV8Object(val.As<v8::Object>(), state, isolate);
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}
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LOG(ERROR) << "Unexpected v8 value type encountered.";
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return nullptr;
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}
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std::unique_ptr<base::Value> V8ValueConverter::FromV8Array(
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v8::Local<v8::Array> val,
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FromV8ValueState* state,
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v8::Isolate* isolate) const {
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ScopedUniquenessGuard uniqueness_guard(state, val);
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if (!uniqueness_guard.is_valid())
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return std::make_unique<base::Value>();
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std::unique_ptr<v8::Context::Scope> scope;
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// If val was created in a different context than our current one, change to
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// that context, but change back after val is converted.
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if (!val->CreationContext().IsEmpty() &&
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val->CreationContext() != isolate->GetCurrentContext())
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scope = std::make_unique<v8::Context::Scope>(val->CreationContext());
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auto result = std::make_unique<base::ListValue>();
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// Only fields with integer keys are carried over to the ListValue.
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for (uint32_t i = 0; i < val->Length(); ++i) {
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v8::TryCatch try_catch(isolate);
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v8::Local<v8::Value> child_v8;
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v8::MaybeLocal<v8::Value> maybe_child =
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val->Get(isolate->GetCurrentContext(), i);
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if (try_catch.HasCaught() || !maybe_child.ToLocal(&child_v8)) {
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LOG(ERROR) << "Getter for index " << i << " threw an exception.";
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child_v8 = v8::Null(isolate);
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}
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if (!val->HasRealIndexedProperty(isolate->GetCurrentContext(), i)
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.FromMaybe(false)) {
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result->Append(std::make_unique<base::Value>());
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continue;
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}
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std::unique_ptr<base::Value> child =
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FromV8ValueImpl(state, child_v8, isolate);
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if (child)
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result->Append(std::move(child));
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else
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// JSON.stringify puts null in places where values don't serialize, for
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// example undefined and functions. Emulate that behavior.
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result->Append(std::make_unique<base::Value>());
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}
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return std::move(result);
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}
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std::unique_ptr<base::Value> V8ValueConverter::FromNodeBuffer(
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v8::Local<v8::Value> value,
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FromV8ValueState* state,
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v8::Isolate* isolate) const {
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std::vector<char> buffer(
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node::Buffer::Data(value),
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node::Buffer::Data(value) + node::Buffer::Length(value));
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return std::make_unique<base::Value>(std::move(buffer));
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}
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std::unique_ptr<base::Value> V8ValueConverter::FromV8Object(
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v8::Local<v8::Object> val,
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FromV8ValueState* state,
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v8::Isolate* isolate) const {
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ScopedUniquenessGuard uniqueness_guard(state, val);
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if (!uniqueness_guard.is_valid())
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return std::make_unique<base::Value>();
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std::unique_ptr<v8::Context::Scope> scope;
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// If val was created in a different context than our current one, change to
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// that context, but change back after val is converted.
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if (!val->CreationContext().IsEmpty() &&
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val->CreationContext() != isolate->GetCurrentContext())
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scope = std::make_unique<v8::Context::Scope>(val->CreationContext());
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auto result = std::make_unique<base::DictionaryValue>();
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v8::Local<v8::Array> property_names;
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if (!val->GetOwnPropertyNames(isolate->GetCurrentContext())
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.ToLocal(&property_names)) {
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return std::move(result);
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}
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for (uint32_t i = 0; i < property_names->Length(); ++i) {
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v8::Local<v8::Value> key =
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property_names->Get(isolate->GetCurrentContext(), i).ToLocalChecked();
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// Extend this test to cover more types as necessary and if sensible.
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if (!key->IsString() && !key->IsNumber()) {
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NOTREACHED() << "Key \"" << *v8::String::Utf8Value(isolate, key)
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<< "\" "
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"is neither a string nor a number";
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continue;
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}
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v8::String::Utf8Value name_utf8(isolate, key);
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v8::TryCatch try_catch(isolate);
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v8::Local<v8::Value> child_v8;
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v8::MaybeLocal<v8::Value> maybe_child =
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val->Get(isolate->GetCurrentContext(), key);
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if (try_catch.HasCaught() || !maybe_child.ToLocal(&child_v8)) {
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LOG(ERROR) << "Getter for property " << *name_utf8
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<< " threw an exception.";
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child_v8 = v8::Null(isolate);
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}
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std::unique_ptr<base::Value> child =
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FromV8ValueImpl(state, child_v8, isolate);
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if (!child)
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// JSON.stringify skips properties whose values don't serialize, for
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// example undefined and functions. Emulate that behavior.
|
|
continue;
|
|
|
|
// Strip null if asked (and since undefined is turned into null, undefined
|
|
// too). The use case for supporting this is JSON-schema support,
|
|
// specifically for extensions, where "optional" JSON properties may be
|
|
// represented as null, yet due to buggy legacy code elsewhere isn't
|
|
// treated as such (potentially causing crashes). For example, the
|
|
// "tabs.create" function takes an object as its first argument with an
|
|
// optional "windowId" property.
|
|
//
|
|
// Given just
|
|
//
|
|
// tabs.create({})
|
|
//
|
|
// this will work as expected on code that only checks for the existence of
|
|
// a "windowId" property (such as that legacy code). However given
|
|
//
|
|
// tabs.create({windowId: null})
|
|
//
|
|
// there *is* a "windowId" property, but since it should be an int, code
|
|
// on the browser which doesn't additionally check for null will fail.
|
|
// We can avoid all bugs related to this by stripping null.
|
|
if (strip_null_from_objects_ && child->is_none())
|
|
continue;
|
|
|
|
result->SetWithoutPathExpansion(std::string(*name_utf8, name_utf8.length()),
|
|
std::move(child));
|
|
}
|
|
|
|
return std::move(result);
|
|
}
|
|
|
|
} // namespace electron
|