electron/common/node_bindings.h
Cheng Zhao 8bdf06131b Separate the creation function of NodeBindings for renderer and browser.
On Windows the message loop integration would need two different
implementations.
2013-07-04 19:47:48 +08:00

49 lines
1 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef RAVE_COMMON_NODE_BINDINGS_
#define RAVE_COMMON_NODE_BINDINGS_
#include "base/basictypes.h"
namespace WebKit {
class WebFrame;
}
namespace atom {
class NodeBindings {
public:
static NodeBindings* CreateInBrowser();
static NodeBindings* CreateInRenderer();
virtual ~NodeBindings();
// Setup V8, libuv and the process object.
virtual void Initialize();
// Load node.js main script.
virtual void Load();
// Load cefode.js script under web frame.
virtual void BindTo(WebKit::WebFrame* frame);
// Prepare for message loop integration.
virtual void PrepareMessageLoop() = 0;
// Do message loop integration.
virtual void RunMessageLoop() = 0;
protected:
explicit NodeBindings(bool is_browser);
bool is_browser_;
private:
DISALLOW_COPY_AND_ASSIGN(NodeBindings);
};
} // namespace atom
#endif // RAVE_COMMON_NODE_BINDINGS_