106 lines
3.7 KiB
Text
106 lines
3.7 KiB
Text
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#import "atom/browser/ui/cocoa/event_processing_window.h"
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#include "base/logging.h"
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#import "content/public/browser/render_widget_host_view_mac_base.h"
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@interface EventProcessingWindow ()
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// Duplicate the given key event, but changing the associated window.
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- (NSEvent*)keyEventForWindow:(NSWindow*)window fromKeyEvent:(NSEvent*)event;
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@end
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@implementation EventProcessingWindow
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- (BOOL)redispatchKeyEvent:(NSEvent*)event {
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DCHECK(event);
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NSEventType eventType = [event type];
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if (eventType != NSKeyDown &&
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eventType != NSKeyUp &&
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eventType != NSFlagsChanged) {
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NOTREACHED();
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return YES; // Pretend it's been handled in an effort to limit damage.
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}
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// Ordinarily, the event's window should be this window. However, when
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// switching between normal and fullscreen mode, we switch out the window, and
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// the event's window might be the previous window (or even an earlier one if
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// the renderer is running slowly and several mode switches occur). In this
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// rare case, we synthesize a new key event so that its associate window
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// (number) is our own.
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if ([event window] != self)
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event = [self keyEventForWindow:self fromKeyEvent:event];
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// Redispatch the event.
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eventHandled_ = YES;
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redispatchingEvent_ = YES;
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[NSApp sendEvent:event];
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redispatchingEvent_ = NO;
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// If the event was not handled by [NSApp sendEvent:], the sendEvent:
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// method below will be called, and because |redispatchingEvent_| is YES,
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// |eventHandled_| will be set to NO.
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return eventHandled_;
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}
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- (void)sendEvent:(NSEvent*)event {
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if (!redispatchingEvent_)
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[super sendEvent:event];
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else
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eventHandled_ = NO;
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}
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- (NSEvent*)keyEventForWindow:(NSWindow*)window fromKeyEvent:(NSEvent*)event {
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NSEventType eventType = [event type];
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// Convert the event's location from the original window's coordinates into
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// our own.
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NSPoint eventLoc = [event locationInWindow];
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eventLoc = [self convertRectFromScreen:
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[[event window] convertRectToScreen:NSMakeRect(eventLoc.x, eventLoc.y, 0, 0)]].origin;
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// Various things *only* apply to key down/up.
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BOOL eventIsARepeat = NO;
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NSString* eventCharacters = nil;
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NSString* eventUnmodCharacters = nil;
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if (eventType == NSKeyDown || eventType == NSKeyUp) {
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eventIsARepeat = [event isARepeat];
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eventCharacters = [event characters];
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eventUnmodCharacters = [event charactersIgnoringModifiers];
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}
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// This synthesis may be slightly imperfect: we provide nil for the context,
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// since I (viettrungluu) am sceptical that putting in the original context
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// (if one is given) is valid.
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return [NSEvent keyEventWithType:eventType
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location:eventLoc
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modifierFlags:[event modifierFlags]
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timestamp:[event timestamp]
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windowNumber:[window windowNumber]
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context:nil
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characters:eventCharacters
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charactersIgnoringModifiers:eventUnmodCharacters
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isARepeat:eventIsARepeat
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keyCode:[event keyCode]];
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}
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- (BOOL)performKeyEquivalent:(NSEvent*)event {
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if (redispatchingEvent_)
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return NO;
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// Give the web site a chance to handle the event. If it doesn't want to
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// handle it, it will call us back with one of the |handle*| methods above.
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NSResponder* r = [self firstResponder];
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if ([r conformsToProtocol:@protocol(RenderWidgetHostViewMacBase)])
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return [r performKeyEquivalent:event];
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if ([super performKeyEquivalent:event])
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return YES;
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return NO;
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}
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@end // EventProcessingWindow
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