19223952a8
* refactor: convert methods of AutoUpdater to gin * refactor: converter in map_converter.h is no more needed * refactor: use gin in crash_reporter * refactor: remove native_mate_converters/map_converter.h * refactor: implement gfx_converter with gin * refactor: convert methods of NativeImage to gin * refactor: add gin_helper::Arguments * fix: use gin_helper::Arguments to parse multi-type parameters
162 lines
5.5 KiB
C++
162 lines
5.5 KiB
C++
// Copyright (c) 2019 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "shell/common/gin_converters/gfx_converter.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "ui/display/display.h"
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#include "ui/display/screen.h"
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#include "ui/gfx/geometry/point.h"
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#include "ui/gfx/geometry/point_f.h"
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#include "ui/gfx/geometry/rect.h"
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#include "ui/gfx/geometry/size.h"
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namespace gin {
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v8::Local<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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const gfx::Point& val) {
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gin_helper::Dictionary dict = gin::Dictionary::CreateEmpty(isolate);
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dict.SetHidden("simple", true);
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dict.Set("x", val.x());
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dict.Set("y", val.y());
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return dict.GetHandle();
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}
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bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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gfx::Point* out) {
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gin::Dictionary dict(isolate);
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if (!gin::ConvertFromV8(isolate, val, &dict))
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return false;
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double x, y;
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if (!dict.Get("x", &x) || !dict.Get("y", &y))
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return false;
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*out = gfx::Point(static_cast<int>(std::round(x)),
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static_cast<int>(std::round(y)));
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return true;
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}
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v8::Local<v8::Value> Converter<gfx::PointF>::ToV8(v8::Isolate* isolate,
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const gfx::PointF& val) {
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gin_helper::Dictionary dict = gin::Dictionary::CreateEmpty(isolate);
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dict.SetHidden("simple", true);
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dict.Set("x", val.x());
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dict.Set("y", val.y());
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return dict.GetHandle();
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}
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bool Converter<gfx::PointF>::FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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gfx::PointF* out) {
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gin::Dictionary dict(isolate);
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if (!gin::ConvertFromV8(isolate, val, &dict))
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return false;
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float x, y;
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if (!dict.Get("x", &x) || !dict.Get("y", &y))
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return false;
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*out = gfx::PointF(x, y);
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return true;
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}
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v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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const gfx::Size& val) {
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gin_helper::Dictionary dict = gin::Dictionary::CreateEmpty(isolate);
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dict.SetHidden("simple", true);
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dict.Set("width", val.width());
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dict.Set("height", val.height());
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return dict.GetHandle();
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}
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bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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gfx::Size* out) {
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gin::Dictionary dict(isolate);
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if (!gin::ConvertFromV8(isolate, val, &dict))
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return false;
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int width, height;
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if (!dict.Get("width", &width) || !dict.Get("height", &height))
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return false;
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*out = gfx::Size(width, height);
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return true;
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}
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v8::Local<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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const gfx::Rect& val) {
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gin_helper::Dictionary dict = gin::Dictionary::CreateEmpty(isolate);
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dict.SetHidden("simple", true);
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dict.Set("x", val.x());
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dict.Set("y", val.y());
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dict.Set("width", val.width());
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dict.Set("height", val.height());
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return dict.GetHandle();
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}
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bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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gfx::Rect* out) {
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gin::Dictionary dict(isolate);
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if (!gin::ConvertFromV8(isolate, val, &dict))
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return false;
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int x, y, width, height;
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if (!dict.Get("x", &x) || !dict.Get("y", &y) || !dict.Get("width", &width) ||
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!dict.Get("height", &height))
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return false;
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*out = gfx::Rect(x, y, width, height);
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return true;
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}
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template <>
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struct Converter<display::Display::AccelerometerSupport> {
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static v8::Local<v8::Value> ToV8(
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v8::Isolate* isolate,
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const display::Display::AccelerometerSupport& val) {
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switch (val) {
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case display::Display::AccelerometerSupport::AVAILABLE:
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return StringToV8(isolate, "available");
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case display::Display::AccelerometerSupport::UNAVAILABLE:
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return StringToV8(isolate, "unavailable");
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default:
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return StringToV8(isolate, "unknown");
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}
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}
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};
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template <>
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struct Converter<display::Display::TouchSupport> {
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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const display::Display::TouchSupport& val) {
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switch (val) {
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case display::Display::TouchSupport::AVAILABLE:
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return StringToV8(isolate, "available");
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case display::Display::TouchSupport::UNAVAILABLE:
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return StringToV8(isolate, "unavailable");
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default:
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return StringToV8(isolate, "unknown");
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}
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}
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};
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v8::Local<v8::Value> Converter<display::Display>::ToV8(
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v8::Isolate* isolate,
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const display::Display& val) {
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gin_helper::Dictionary dict = gin::Dictionary::CreateEmpty(isolate);
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dict.SetHidden("simple", true);
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dict.Set("id", val.id());
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dict.Set("bounds", val.bounds());
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dict.Set("workArea", val.work_area());
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dict.Set("accelerometerSupport", val.accelerometer_support());
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dict.Set("monochrome", val.is_monochrome());
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dict.Set("colorDepth", val.color_depth());
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dict.Set("colorSpace", val.color_space().ToString());
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dict.Set("depthPerComponent", val.depth_per_component());
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dict.Set("size", val.size());
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dict.Set("workAreaSize", val.work_area_size());
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dict.Set("scaleFactor", val.device_scale_factor());
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dict.Set("rotation", val.RotationAsDegree());
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dict.Set("internal", val.IsInternal());
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dict.Set("touchSupport", val.touch_support());
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return dict.GetHandle();
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}
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} // namespace gin
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