83d951db7e
* chore: DCHECK that events are only emitted on the UI thread * move dcheck to EmitWithEvent
156 lines
4.9 KiB
C++
156 lines
4.9 KiB
C++
// Copyright (c) 2015 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/common/native_mate_converters/callback.h"
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#include "content/public/browser/browser_thread.h"
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#include "native_mate/dictionary.h"
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using content::BrowserThread;
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namespace mate {
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namespace internal {
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namespace {
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struct TranslaterHolder {
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explicit TranslaterHolder(v8::Isolate* isolate)
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: handle(isolate, v8::External::New(isolate, this)) {
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handle.SetWeak(this, &GC, v8::WeakCallbackType::kFinalizer);
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}
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~TranslaterHolder() {
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if (!handle.IsEmpty()) {
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handle.ClearWeak();
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handle.Reset();
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}
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}
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static void GC(const v8::WeakCallbackInfo<TranslaterHolder>& data) {
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delete data.GetParameter();
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}
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v8::Global<v8::External> handle;
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Translater translater;
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};
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// Cached JavaScript version of |CallTranslater|.
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v8::Persistent<v8::FunctionTemplate> g_call_translater;
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void CallTranslater(v8::Local<v8::External> external,
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v8::Local<v8::Object> state,
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mate::Arguments* args) {
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// Whether the callback should only be called for once.
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v8::Isolate* isolate = args->isolate();
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bool one_time = state->Has(mate::StringToSymbol(isolate, "oneTime"));
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// Check if the callback has already been called.
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if (one_time) {
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auto called_symbol = mate::StringToSymbol(isolate, "called");
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if (state->Has(called_symbol)) {
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args->ThrowError("callback can only be called for once");
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return;
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} else {
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state->Set(called_symbol, v8::Boolean::New(isolate, true));
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}
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}
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TranslaterHolder* holder = static_cast<TranslaterHolder*>(external->Value());
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holder->translater.Run(args);
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// Free immediately for one-time callback.
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if (one_time)
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delete holder;
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}
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} // namespace
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// Destroy the class on UI thread when possible.
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struct DeleteOnUIThread {
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template <typename T>
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static void Destruct(const T* x) {
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if (Locker::IsBrowserProcess() &&
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!BrowserThread::CurrentlyOn(BrowserThread::UI)) {
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BrowserThread::DeleteSoon(BrowserThread::UI, FROM_HERE, x);
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} else {
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delete x;
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}
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}
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};
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// Like v8::Global, but ref-counted.
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template <typename T>
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class RefCountedGlobal
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: public base::RefCountedThreadSafe<RefCountedGlobal<T>, DeleteOnUIThread> {
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public:
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RefCountedGlobal(v8::Isolate* isolate, v8::Local<v8::Value> value)
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: handle_(isolate, v8::Local<T>::Cast(value)) {}
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bool IsAlive() const { return !handle_.IsEmpty(); }
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v8::Local<T> NewHandle(v8::Isolate* isolate) const {
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return v8::Local<T>::New(isolate, handle_);
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}
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private:
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v8::Global<T> handle_;
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DISALLOW_COPY_AND_ASSIGN(RefCountedGlobal);
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};
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SafeV8Function::SafeV8Function(v8::Isolate* isolate, v8::Local<v8::Value> value)
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: v8_function_(new RefCountedGlobal<v8::Function>(isolate, value)) {}
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SafeV8Function::SafeV8Function(const SafeV8Function& other)
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: v8_function_(other.v8_function_) {}
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SafeV8Function::~SafeV8Function() {}
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bool SafeV8Function::IsAlive() const {
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return v8_function_.get() && v8_function_->IsAlive();
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}
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v8::Local<v8::Function> SafeV8Function::NewHandle(v8::Isolate* isolate) const {
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return v8_function_->NewHandle(isolate);
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}
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v8::Local<v8::Value> CreateFunctionFromTranslater(v8::Isolate* isolate,
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const Translater& translater,
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bool one_time) {
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// The FunctionTemplate is cached.
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if (g_call_translater.IsEmpty())
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g_call_translater.Reset(isolate, mate::CreateFunctionTemplate(
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isolate, base::Bind(&CallTranslater)));
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v8::Local<v8::FunctionTemplate> call_translater =
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v8::Local<v8::FunctionTemplate>::New(isolate, g_call_translater);
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auto* holder = new TranslaterHolder(isolate);
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holder->translater = translater;
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Dictionary state = mate::Dictionary::CreateEmpty(isolate);
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if (one_time)
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state.Set("oneTime", true);
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return BindFunctionWith(isolate, isolate->GetCurrentContext(),
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call_translater->GetFunction(),
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holder->handle.Get(isolate), state.GetHandle());
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}
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// func.bind(func, arg1).
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// NB(zcbenz): Using C++11 version crashes VS.
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v8::Local<v8::Value> BindFunctionWith(v8::Isolate* isolate,
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v8::Local<v8::Context> context,
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v8::Local<v8::Function> func,
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v8::Local<v8::Value> arg1,
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v8::Local<v8::Value> arg2) {
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v8::MaybeLocal<v8::Value> bind = func->Get(mate::StringToV8(isolate, "bind"));
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CHECK(!bind.IsEmpty());
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v8::Local<v8::Function> bind_func =
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v8::Local<v8::Function>::Cast(bind.ToLocalChecked());
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v8::Local<v8::Value> converted[] = {func, arg1, arg2};
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return bind_func->Call(context, func, arraysize(converted), converted)
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.ToLocalChecked();
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}
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} // namespace internal
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} // namespace mate
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