239 lines
6 KiB
C++
239 lines
6 KiB
C++
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ATOM_BROWSER_BROWSER_H_
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#define ATOM_BROWSER_BROWSER_H_
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#include <string>
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#include <vector>
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#include "base/macros.h"
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#include "base/compiler_specific.h"
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#include "base/observer_list.h"
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#include "base/strings/string16.h"
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#include "atom/browser/browser_observer.h"
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#include "atom/browser/window_list_observer.h"
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#include "native_mate/arguments.h"
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#if defined(OS_WIN)
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#include "base/files/file_path.h"
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#endif
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namespace base {
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class DictionaryValue;
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class FilePath;
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}
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namespace ui {
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class MenuModel;
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}
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namespace gfx {
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class Image;
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}
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namespace atom {
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class LoginHandler;
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// This class is used for control application-wide operations.
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class Browser : public WindowListObserver {
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public:
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Browser();
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~Browser();
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static Browser* Get();
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// Try to close all windows and quit the application.
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void Quit();
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// Exit the application immediately and set exit code.
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void Exit(int code);
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// Cleanup everything and shutdown the application gracefully.
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void Shutdown();
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// Focus the application.
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void Focus();
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// Returns the version of the executable (or bundle).
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std::string GetVersion() const;
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// Overrides the application version.
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void SetVersion(const std::string& version);
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// Returns the application's name, default is just Atom-Shell.
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std::string GetName() const;
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// Overrides the application name.
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void SetName(const std::string& name);
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// Add the |path| to recent documents list.
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void AddRecentDocument(const base::FilePath& path);
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// Clear the recent documents list.
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void ClearRecentDocuments();
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// Set the application user model ID.
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void SetAppUserModelID(const base::string16& name);
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// Remove the default protocol handler registry key
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bool RemoveAsDefaultProtocolClient(const std::string& protocol);
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// Set as default handler for a protocol.
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bool SetAsDefaultProtocolClient(const std::string& protocol);
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// Query the current state of default handler for a protocol.
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bool IsDefaultProtocolClient(const std::string& protocol);
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// Set/Get the badge count.
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bool SetBadgeCount(int count);
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int GetBadgeCount();
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#if defined(OS_MACOSX)
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// Hide the application.
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void Hide();
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// Show the application.
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void Show();
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// Creates an activity and sets it as the one currently in use.
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void SetUserActivity(const std::string& type,
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const base::DictionaryValue& user_info,
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mate::Arguments* args);
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// Returns the type name of the current user activity.
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std::string GetCurrentActivityType();
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// Resumes an activity via hand-off.
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bool ContinueUserActivity(const std::string& type,
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const base::DictionaryValue& user_info);
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// Bounce the dock icon.
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enum BounceType {
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BOUNCE_CRITICAL = 0,
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BOUNCE_INFORMATIONAL = 10,
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};
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int DockBounce(BounceType type);
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void DockCancelBounce(int request_id);
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// Bounce the Downloads stack.
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void DockDownloadFinished(const std::string& filePath);
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// Set/Get dock's badge text.
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void DockSetBadgeText(const std::string& label);
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std::string DockGetBadgeText();
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// Hide/Show dock.
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void DockHide();
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void DockShow();
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// Set docks' menu.
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void DockSetMenu(ui::MenuModel* model);
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// Set docks' icon.
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void DockSetIcon(const gfx::Image& image);
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#endif // defined(OS_MACOSX)
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#if defined(OS_WIN)
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struct UserTask {
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base::FilePath program;
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base::string16 arguments;
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base::string16 title;
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base::string16 description;
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base::FilePath icon_path;
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int icon_index;
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};
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// Add a custom task to jump list.
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void SetUserTasks(const std::vector<UserTask>& tasks);
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// Returns the application user model ID, if there isn't one, then create
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// one from app's name.
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// The returned string managed by Browser, and should not be modified.
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PCWSTR GetAppUserModelID();
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#endif // defined(OS_WIN)
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#if defined(OS_LINUX)
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// Whether Unity launcher is running.
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bool IsUnityRunning();
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#endif // defined(OS_LINUX)
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// Tell the application to open a file.
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bool OpenFile(const std::string& file_path);
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// Tell the application to open a url.
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void OpenURL(const std::string& url);
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// Tell the application that application is activated with visible/invisible
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// windows.
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void Activate(bool has_visible_windows);
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// Tell the application the loading has been done.
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void WillFinishLaunching();
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void DidFinishLaunching();
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// Request basic auth login.
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void RequestLogin(LoginHandler* login_handler,
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std::unique_ptr<base::DictionaryValue> request_details);
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void AddObserver(BrowserObserver* obs) {
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observers_.AddObserver(obs);
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}
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void RemoveObserver(BrowserObserver* obs) {
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observers_.RemoveObserver(obs);
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}
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bool is_shutting_down() const { return is_shutdown_; }
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bool is_quiting() const { return is_quiting_; }
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bool is_ready() const { return is_ready_; }
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protected:
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// Returns the version of application bundle or executable file.
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std::string GetExecutableFileVersion() const;
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// Returns the name of application bundle or executable file.
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std::string GetExecutableFileProductName() const;
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// Send the will-quit message and then shutdown the application.
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void NotifyAndShutdown();
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// Send the before-quit message and start closing windows.
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bool HandleBeforeQuit();
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bool is_quiting_;
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private:
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// WindowListObserver implementations:
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void OnWindowCloseCancelled(NativeWindow* window) override;
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void OnWindowAllClosed() override;
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// Observers of the browser.
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base::ObserverList<BrowserObserver> observers_;
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// Whether `app.exit()` has been called
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bool is_exiting_;
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// Whether "ready" event has been emitted.
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bool is_ready_;
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// The browser is being shutdown.
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bool is_shutdown_;
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std::string version_override_;
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std::string name_override_;
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int badge_count_ = 0;
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#if defined(OS_WIN)
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base::string16 app_user_model_id_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(Browser);
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};
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} // namespace atom
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#endif // ATOM_BROWSER_BROWSER_H_
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