22429e2112
* refactor: clean up Node.js arg parsing * chore: feedback from review
202 lines
6.3 KiB
C++
202 lines
6.3 KiB
C++
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
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#define ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "base/files/file_path.h"
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#include "base/memory/raw_ptr.h"
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#include "base/memory/raw_ptr_exclusion.h"
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#include "base/memory/weak_ptr.h"
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#include "gin/public/context_holder.h"
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#include "gin/public/gin_embedders.h"
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#include "shell/common/node_includes.h"
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#include "uv.h" // NOLINT(build/include_directory)
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#include "v8/include/v8.h"
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namespace base {
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class SingleThreadTaskRunner;
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}
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namespace electron {
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// Choose a reasonable unique index that's higher than any Blink uses
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// and thus unlikely to collide with an existing index.
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static constexpr int kElectronContextEmbedderDataIndex =
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static_cast<int>(gin::kPerContextDataStartIndex) +
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static_cast<int>(gin::kEmbedderElectron);
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// A helper class to manage uv_handle_t types, e.g. uv_async_t.
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//
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// As per the uv docs: "uv_close() MUST be called on each handle before
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// memory is released. Moreover, the memory can only be released in
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// close_cb or after it has returned." This class encapsulates the work
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// needed to follow those requirements.
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template <typename T,
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typename std::enable_if<
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// these are the C-style 'subclasses' of uv_handle_t
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std::is_same<T, uv_async_t>::value ||
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std::is_same<T, uv_check_t>::value ||
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std::is_same<T, uv_fs_event_t>::value ||
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std::is_same<T, uv_fs_poll_t>::value ||
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std::is_same<T, uv_idle_t>::value ||
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std::is_same<T, uv_pipe_t>::value ||
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std::is_same<T, uv_poll_t>::value ||
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std::is_same<T, uv_prepare_t>::value ||
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std::is_same<T, uv_process_t>::value ||
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std::is_same<T, uv_signal_t>::value ||
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std::is_same<T, uv_stream_t>::value ||
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std::is_same<T, uv_tcp_t>::value ||
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std::is_same<T, uv_timer_t>::value ||
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std::is_same<T, uv_tty_t>::value ||
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std::is_same<T, uv_udp_t>::value>::type* = nullptr>
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class UvHandle {
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public:
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UvHandle() : t_(new T) {}
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~UvHandle() { reset(); }
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T* get() { return t_; }
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uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
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void reset() {
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auto* h = handle();
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if (h != nullptr) {
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DCHECK_EQ(0, uv_is_closing(h));
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uv_close(h, OnClosed);
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t_ = nullptr;
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}
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}
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private:
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static void OnClosed(uv_handle_t* handle) {
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delete reinterpret_cast<T*>(handle);
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}
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RAW_PTR_EXCLUSION T* t_ = {};
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};
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class NodeBindings {
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public:
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enum class BrowserEnvironment { kBrowser, kRenderer, kUtility, kWorker };
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static NodeBindings* Create(BrowserEnvironment browser_env);
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static void RegisterBuiltinBindings();
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static bool IsInitialized();
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virtual ~NodeBindings();
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// Setup V8, libuv.
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void Initialize(v8::Local<v8::Context> context);
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std::vector<std::string> ParseNodeCliFlags();
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// Create the environment and load node.js.
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node::Environment* CreateEnvironment(v8::Handle<v8::Context> context,
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node::MultiIsolatePlatform* platform,
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std::vector<std::string> args,
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std::vector<std::string> exec_args);
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node::Environment* CreateEnvironment(v8::Handle<v8::Context> context,
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node::MultiIsolatePlatform* platform);
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// Load node.js in the environment.
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void LoadEnvironment(node::Environment* env);
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// Prepare embed thread for message loop integration.
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void PrepareEmbedThread();
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// Notify embed thread to start polling after environment is loaded.
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void StartPolling();
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// Clears the PerIsolateData.
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void clear_isolate_data(v8::Local<v8::Context> context) {
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context->SetAlignedPointerInEmbedderData(kElectronContextEmbedderDataIndex,
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nullptr);
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}
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node::IsolateData* isolate_data(v8::Local<v8::Context> context) const {
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if (context->GetNumberOfEmbedderDataFields() <=
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kElectronContextEmbedderDataIndex) {
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return nullptr;
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}
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auto* isolate_data = static_cast<node::IsolateData*>(
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context->GetAlignedPointerFromEmbedderData(
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kElectronContextEmbedderDataIndex));
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CHECK(isolate_data);
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CHECK(isolate_data->event_loop());
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return isolate_data;
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}
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// Gets/sets the environment to wrap uv loop.
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void set_uv_env(node::Environment* env) { uv_env_ = env; }
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node::Environment* uv_env() const { return uv_env_; }
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uv_loop_t* uv_loop() const { return uv_loop_; }
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bool in_worker_loop() const { return uv_loop_ == &worker_loop_; }
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// disable copy
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NodeBindings(const NodeBindings&) = delete;
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NodeBindings& operator=(const NodeBindings&) = delete;
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protected:
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explicit NodeBindings(BrowserEnvironment browser_env);
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// Called to poll events in new thread.
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virtual void PollEvents() = 0;
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// Run the libuv loop for once.
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void UvRunOnce();
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// Make the main thread run libuv loop.
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void WakeupMainThread();
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// Interrupt the PollEvents.
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void WakeupEmbedThread();
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// Which environment we are running.
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const BrowserEnvironment browser_env_;
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// Current thread's MessageLoop.
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scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
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// Current thread's libuv loop.
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raw_ptr<uv_loop_t> uv_loop_;
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private:
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// Thread to poll uv events.
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static void EmbedThreadRunner(void* arg);
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// Indicates whether polling thread has been created.
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bool initialized_ = false;
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// Whether the libuv loop has ended.
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bool embed_closed_ = false;
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// Loop used when constructed in WORKER mode
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uv_loop_t worker_loop_;
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// Dummy handle to make uv's loop not quit.
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UvHandle<uv_async_t> dummy_uv_handle_;
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// Thread for polling events.
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uv_thread_t embed_thread_;
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// Semaphore to wait for main loop in the embed thread.
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uv_sem_t embed_sem_;
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// Environment that to wrap the uv loop.
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raw_ptr<node::Environment> uv_env_ = nullptr;
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// Isolate data used in creating the environment
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raw_ptr<node::IsolateData> isolate_data_ = nullptr;
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base::WeakPtrFactory<NodeBindings> weak_factory_{this};
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};
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} // namespace electron
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#endif // ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
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