electron/common/node_bindings_win.cc

63 lines
1.8 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/node_bindings_win.h"
#include <windows.h>
#include "base/logging.h"
extern "C" {
#include "vendor/node/deps/uv/src/win/internal.h"
}
namespace atom {
NodeBindingsWin::NodeBindingsWin(bool is_browser)
: NodeBindings(is_browser) {
}
NodeBindingsWin::~NodeBindingsWin() {
}
void NodeBindingsWin::PollEvents() {
// Unlike Unix, in which we can just rely on one backend fd to determine
// whether we should iterate libuv loop, on Window, IOCP is just one part
// of the libuv loop, we should also check whether we have other types of
// events.
bool block = uv_loop_->idle_handles == NULL &&
uv_loop_->pending_reqs_tail == NULL &&
uv_loop_->endgame_handles == NULL &&
!uv_loop_->stop_flag &&
(uv_loop_->active_handles > 0 ||
!QUEUE_EMPTY(&uv_loop_->active_reqs));
// When there is no other types of events, we block on the IOCP.
if (block) {
DWORD bytes, timeout;
ULONG_PTR key;
OVERLAPPED* overlapped;
timeout = uv_get_poll_timeout(uv_loop_);
GetQueuedCompletionStatus(uv_loop_->iocp,
&bytes,
&key,
&overlapped,
timeout);
// Give the event back so libuv can deal with it.
if (overlapped != NULL)
PostQueuedCompletionStatus(uv_loop_->iocp,
bytes,
key,
overlapped);
}
}
// static
NodeBindings* NodeBindings::Create(bool is_browser) {
return new NodeBindingsWin(is_browser);
}
} // namespace atom