// Copyright (c) 2014 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_ #define ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_ #include "native_mate/converter.h" namespace gfx { class Point; class Size; class Rect; class Display; } namespace mate { template<> struct Converter { static v8::Handle ToV8(v8::Isolate* isolate, const gfx::Point& val); static bool FromV8(v8::Isolate* isolate, v8::Handle val, gfx::Point* out); }; template<> struct Converter { static v8::Handle ToV8(v8::Isolate* isolate, const gfx::Size& val); static bool FromV8(v8::Isolate* isolate, v8::Handle val, gfx::Size* out); }; template<> struct Converter { static v8::Handle ToV8(v8::Isolate* isolate, const gfx::Rect& val); static bool FromV8(v8::Isolate* isolate, v8::Handle val, gfx::Rect* out); }; template<> struct Converter { static v8::Handle ToV8(v8::Isolate* isolate, const gfx::Display& val); static bool FromV8(v8::Isolate* isolate, v8::Handle val, gfx::Display* out); }; } // namespace mate #endif // ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_