// Copyright (c) 2014 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "shell/browser/node_debugger.h" #include #include #include #include "base/command_line.h" #include "base/logging.h" #include "base/strings/string_util.h" #include "base/strings/utf_string_conversions.h" #include "libplatform/libplatform.h" #include "shell/common/gin_helper/dictionary.h" #include "shell/common/node_includes.h" namespace electron { NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {} NodeDebugger::~NodeDebugger() = default; void NodeDebugger::Start() { auto* inspector = env_->inspector_agent(); if (inspector == nullptr) return; // DebugOptions will already have been set by ProcessGlobalArgs, // so just pull the ones from there to pass to the InspectorAgent const auto debug_options = env_->options()->debug_options(); if (inspector->Start( "" /* path */, debug_options, std::make_shared(debug_options.host_port), true /* is_main */)) DCHECK(env_->inspector_agent()->IsListening()); } void NodeDebugger::Stop() { auto* inspector = env_->inspector_agent(); if (inspector && inspector->IsListening()) { inspector->WaitForDisconnect(); inspector->Stop(); } } } // namespace electron