// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "atom/common/node_bindings.h" #include #include #include "atom/common/browser_v8_locker.h" #include "base/command_line.h" #include "base/base_paths.h" #include "base/files/file_path.h" #include "base/message_loop/message_loop.h" #include "base/path_service.h" #include "content/public/browser/browser_thread.h" #if defined(OS_WIN) #include "base/strings/utf_string_conversions.h" #endif #include "atom/common/node_includes.h" using content::BrowserThread; // Forward declaration of internal node functions. namespace node { void Init(int*, const char**, int*, const char***); void Load(Environment* env); void SetupProcessObject(Environment*, int, const char* const*, int, const char* const*); } namespace atom { namespace { // Empty callback for async handle. void UvNoOp(uv_async_t* handle, int status) { } // Convert the given vector to an array of C-strings. The strings in the // returned vector are only guaranteed valid so long as the vector of strings // is not modified. scoped_ptr StringVectorToArgArray( const std::vector& vector) { scoped_ptr array(new const char*[vector.size()]); for (size_t i = 0; i < vector.size(); ++i) array[i] = vector[i].c_str(); return array.Pass(); } #if defined(OS_WIN) std::vector String16VectorToStringVector( const std::vector& vector) { std::vector utf8_vector; utf8_vector.reserve(vector.size()); for (size_t i = 0; i < vector.size(); ++i) utf8_vector.push_back(UTF16ToUTF8(vector[i])); return utf8_vector; } #endif } // namespace node::Environment* global_env = NULL; NodeBindings::NodeBindings(bool is_browser) : is_browser_(is_browser), message_loop_(NULL), uv_loop_(uv_default_loop()), embed_closed_(false), uv_env_(NULL), weak_factory_(this) { } NodeBindings::~NodeBindings() { // Quit the embed thread. embed_closed_ = true; uv_sem_post(&embed_sem_); WakeupEmbedThread(); // Wait for everything to be done. uv_thread_join(&embed_thread_); // Clear uv. uv_sem_destroy(&embed_sem_); uv_timer_stop(&idle_timer_); } void NodeBindings::Initialize() { // Init idle GC for browser. if (is_browser_) { uv_timer_init(uv_default_loop(), &idle_timer_); uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000); } // Open node's error reporting system for browser process. node::g_standalone_mode = is_browser_; node::g_upstream_node_mode = false; // Init node. // (we assume it would not node::Init would not modify the parameters under // embedded mode). node::Init(NULL, NULL, NULL, NULL); } node::Environment* NodeBindings::CreateEnvironment( v8::Handle context) { std::vector args = #if defined(OS_WIN) String16VectorToStringVector(CommandLine::ForCurrentProcess()->argv()); #else CommandLine::ForCurrentProcess()->argv(); #endif // Feed node the path to initialization script. base::FilePath exec_path(CommandLine::ForCurrentProcess()->argv()[0]); PathService::Get(base::FILE_EXE, &exec_path); base::FilePath resources_path = #if defined(OS_MACOSX) is_browser_ ? exec_path.DirName().DirName().Append("Resources") : exec_path.DirName().DirName().DirName().DirName().DirName() .Append("Resources"); #else exec_path.DirName().AppendASCII("resources"); #endif base::FilePath script_path = resources_path.AppendASCII("atom") .AppendASCII(is_browser_ ? "browser" : "renderer") .AppendASCII("lib") .AppendASCII("init.js"); std::string script_path_str = script_path.AsUTF8Unsafe(); args.insert(args.begin() + 1, script_path_str.c_str()); // Convert string vector to const char* array. scoped_ptr c_argv = StringVectorToArgArray(args); // Construct the parameters that passed to node::CreateEnvironment: v8::Isolate* isolate = context->GetIsolate(); int argc = args.size(); const char** argv = c_argv.get(); int exec_argc = 0; const char** exec_argv = NULL; using namespace v8; // NOLINT using namespace node; // NOLINT // Following code are stripped from node::CreateEnvironment in node.cc: HandleScope handle_scope(isolate); Context::Scope context_scope(context); Environment* env = Environment::New(context); uv_check_init(env->event_loop(), env->immediate_check_handle()); uv_unref( reinterpret_cast(env->immediate_check_handle())); uv_idle_init(env->event_loop(), env->immediate_idle_handle()); uv_prepare_init(env->event_loop(), env->idle_prepare_handle()); uv_check_init(env->event_loop(), env->idle_check_handle()); uv_unref(reinterpret_cast(env->idle_prepare_handle())); uv_unref(reinterpret_cast(env->idle_check_handle())); Local process_template = FunctionTemplate::New(); process_template->SetClassName(FIXED_ONE_BYTE_STRING(isolate, "process")); Local process_object = process_template->GetFunction()->NewInstance(); env->set_process_object(process_object); SetupProcessObject(env, argc, argv, exec_argc, exec_argv); Load(env); return env; } void NodeBindings::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindings::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // The MessageLoop should have been created, remember the one in main thread. message_loop_ = base::MessageLoop::current(); // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindings::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Use Locker in browser process. BrowserV8Locker locker(node_isolate); v8::HandleScope handle_scope(node_isolate); // Enter node context while dealing with uv events, by default the global // env would be used unless user specified another one (this happens for // renderer process, which wraps the uv loop with web page context). node::Environment* env = uv_env() ? uv_env() : global_env; v8::Context::Scope context_scope(env->context()); // Deal with uv events. int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT)); if (r == 0 || uv_loop_->stop_flag != 0) message_loop_->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindings::WakeupMainThread() { DCHECK(message_loop_); message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce, weak_factory_.GetWeakPtr())); } void NodeBindings::WakeupEmbedThread() { uv_async_send(&dummy_uv_handle_); } // static void NodeBindings::EmbedThreadRunner(void *arg) { NodeBindings* self = static_cast(arg); while (true) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); if (self->embed_closed_) break; // Wait for something to happen in uv loop. // Note that the PollEvents() is implemented by derived classes, so when // this class is being destructed the PollEvents() would not be available // anymore. Because of it we must make sure we only invoke PollEvents() // when this class is alive. self->PollEvents(); if (self->embed_closed_) break; // Deal with event in main thread. self->WakeupMainThread(); } } // static void NodeBindings::IdleCallback(uv_timer_t*, int) { v8::V8::IdleNotification(); } } // namespace atom