// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/browser/browser.h" #include #include "atom/browser/native_window.h" #include "atom/browser/window_list.h" #include "atom/common/atom_version.h" #include "brightray/common/application_info.h" #include "chrome/browser/ui/libgtk2ui/unity_service.h" namespace atom { void Browser::Focus() { // Focus on the first visible window. WindowList* list = WindowList::GetInstance(); for (WindowList::iterator iter = list->begin(); iter != list->end(); ++iter) { NativeWindow* window = *iter; if (window->IsVisible()) { window->Focus(true); break; } } } void Browser::AddRecentDocument(const base::FilePath& path) { } void Browser::ClearRecentDocuments() { } void Browser::SetAppUserModelID(const base::string16& name) { } bool Browser::RemoveAsDefaultProtocolClient(const std::string& protocol) { return false; } bool Browser::SetAsDefaultProtocolClient(const std::string& protocol) { return false; } bool Browser::IsDefaultProtocolClient(const std::string& protocol) { return false; } std::string Browser::GetExecutableFileVersion() const { return brightray::GetApplicationVersion(); } std::string Browser::GetExecutableFileProductName() const { return brightray::GetApplicationName(); } bool Browser::UnityLauncherAvailable() { return unity::IsRunning(); } void Browser::UnityLauncherSetBadgeCount(int count) { current_badge_count_ = count; unity::SetDownloadCount(count); } int Browser::UnityLauncherGetBadgeCount() { return current_badge_count_; } } // namespace atom