path = require 'path' Module = require 'module' # Expose information of current process. process.__atom_type = 'renderer' process.resourcesPath = path.resolve process.argv[1], '..', '..', '..' # We modified the original process.argv to let node.js load the # atom-renderer.js, we need to restore it here. process.argv.splice 1, 1 # Add renderer/api/lib to require's search paths, which contains javascript part # of Atom's built-in libraries. globalPaths = Module.globalPaths globalPaths.push path.join(process.resourcesPath, 'renderer', 'api', 'lib') # And also app. globalPaths.push path.join(process.resourcesPath, 'app') # Import common settings. require path.resolve(__dirname, '..', '..', 'common', 'lib', 'init.js') # Expose global variables. global.require = require global.module = module # Set the __filename to the path of html file if it's file:// protocol. if window.location.protocol is 'file:' global.__filename = if process.platform is 'win32' window.location.pathname.substr 1 else window.location.pathname global.__dirname = path.dirname global.__filename # Set module's filename so relative require can work as expected. module.filename = global.__filename # Also search for module under the html file. module.paths = module.paths.concat Module._nodeModulePaths(global.__dirname) else global.__filename = __filename global.__dirname = __dirname # Redirect window.onerror to uncaughtException. window.onerror = (error) -> if global.process.listeners('uncaughtException').length > 0 global.process.emit 'uncaughtException', error true else false # Override default window.open. window.open = (url, name, features) -> options = {} for feature in features.split ',' [name, value] = feature.split '=' options[name] = if value is 'yes' true else if value is 'no' false else value options.x ?= options.left options.y ?= options.top options.title ?= name options.width ?= 800 options.height ?= 600 BrowserWindow = require('remote').require 'browser-window' browser = new BrowserWindow options browser.loadUrl url browser