// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "common/node_bindings_mac.h" #include #include #include #include "base/message_loop.h" #include "content/public/browser/browser_thread.h" #include "vendor/node/src/node.h" #include "vendor/node/src/node_internals.h" using content::BrowserThread; namespace atom { namespace { void UvNoOp(uv_async_t* handle, int status) { } } NodeBindingsMac::NodeBindingsMac(bool is_browser) : NodeBindings(is_browser), loop_(uv_default_loop()), kqueue_(kqueue()), embed_closed_(false) { } NodeBindingsMac::~NodeBindingsMac() { // Clear uv. embed_closed_ = true; uv_thread_join(&embed_thread_); uv_sem_destroy(&embed_sem_); } void NodeBindingsMac::PrepareMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Add dummy handle for libuv, otherwise libuv would quit when there is // nothing to do. uv_async_init(loop_, &dummy_uv_handle_, UvNoOp); // Start worker that will interrupt main loop when having uv events. uv_sem_init(&embed_sem_, 0); uv_thread_create(&embed_thread_, EmbedThreadRunner, this); } void NodeBindingsMac::RunMessageLoop() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); loop_->data = this; loop_->on_watcher_queue_updated = OnWatcherQueueChanged; // Run uv loop for once to give the uv__io_poll a chance to add all events. UvRunOnce(); } void NodeBindingsMac::UvRunOnce() { DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // Enter node context while dealing with uv events. v8::HandleScope scope; v8::Context::Scope context_scope(node::g_context); // Deal with uv events. int r = uv_run(loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT)); if (r == 0 || loop_->stop_flag != 0) MessageLoop::current()->QuitWhenIdle(); // Quit from uv. // Tell the worker thread to continue polling. uv_sem_post(&embed_sem_); } void NodeBindingsMac::EmbedThreadRunner(void *arg) { NodeBindingsMac* self = static_cast(arg); uv_loop_t* loop = self->loop_; // Add uv's backend fd to kqueue. struct kevent ev; EV_SET(&ev, uv_backend_fd(loop), EVFILT_READ, EV_ADD | EV_ENABLE, 0, 0, 0); kevent(self->kqueue_, &ev, 1, NULL, 0, NULL); while (!self->embed_closed_) { // Wait for the main loop to deal with events. uv_sem_wait(&self->embed_sem_); struct timespec spec; int timeout = uv_backend_timeout(loop); if (timeout != -1) { spec.tv_sec = timeout / 1000; spec.tv_nsec = (timeout % 1000) * 1000000; } // Wait for new libuv events. int r; do { r = ::kevent(self->kqueue_, NULL, 0, &ev, 1, timeout == -1 ? NULL : &spec); } while (r == -1 && errno == EINTR); // Deal with event in main thread. dispatch_async(dispatch_get_main_queue(), ^{ self->UvRunOnce(); }); } } // static void NodeBindingsMac::OnWatcherQueueChanged(uv_loop_t* loop) { NodeBindingsMac* self = static_cast(loop->data); DCHECK(!self->is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI)); // We need to break the io polling in the kqueue thread when loop's watcher // queue changes, otherwise new events cannot be notified. uv_async_send(&self->dummy_uv_handle_); } // static NodeBindings* NodeBindings::CreateInBrowser() { return new NodeBindingsMac(true); } // static NodeBindings* NodeBindings::CreateInRenderer() { return new NodeBindingsMac(false); } } // namespace atom