// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "renderer/atom_renderer_client.h" #include "common/node_bindings.h" #include "renderer/api/atom_renderer_bindings.h" #include "renderer/atom_render_view_observer.h" #include "common/v8/node_common.h" namespace atom { AtomRendererClient::AtomRendererClient() : node_bindings_(NodeBindings::Create(false)), atom_bindings_(new AtomRendererBindings) { } AtomRendererClient::~AtomRendererClient() { } void AtomRendererClient::RenderThreadStarted() { node_bindings_->Initialize(); node_bindings_->PrepareMessageLoop(); DCHECK(!global_env); // Create a default empty environment which would be used when we need to // run V8 code out of a window context (like running a uv callback). v8::HandleScope handle_scope(node_isolate); v8::Local context = v8::Context::New(node_isolate); global_env = node::Environment::New(context); } void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) { new AtomRenderViewObserver(render_view, this); } void AtomRendererClient::DidCreateScriptContext(WebKit::WebFrame* frame, v8::Handle context, int extension_group, int world_id) { v8::Context::Scope scope(context); // Check the existance of process object to prevent duplicate initialization. if (context->Global()->Has(v8::String::New("process"))) return; // Give the node loop a run to make sure everything is ready. node_bindings_->RunMessageLoop(); // Setup node environment for each window. node_bindings_->CreateEnvironment(context); // Add atom-shell extended APIs. atom_bindings_->BindToFrame(frame); } void AtomRendererClient::WillReleaseScriptContext( WebKit::WebFrame* frame, v8::Handle context, int world_id) { node::Environment* env = node::Environment::GetCurrent(context); if (env == NULL) { LOG(ERROR) << "Encounter a non-node context when releasing script context"; return; } env->Dispose(); } } // namespace atom