# shell > Manage files and URLs using their default applications. The `shell` module provides functions related to desktop integration. An example of opening a URL in the user's default browser: ```javascript const {shell} = require('electron') shell.openExternal('https://github.com') ``` ## Methods The `shell` module has the following methods: ### `shell.showItemInFolder(fullPath)` * `fullPath` String Show the given file in a file manager. If possible, select the file. ### `shell.openItem(fullPath)` * `fullPath` String Open the given file in the desktop's default manner. ### `shell.openExternal(url[, options])` * `url` String * `options` Object (optional) _macOS_ * `activate` Boolean - `true` to bring the opened application to the foreground. The default is `true`. Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent.) Returns true if an application was available to open the URL, false otherwise. ### `shell.moveItemToTrash(fullPath)` * `fullPath` String Move the given file to trash and returns a boolean status for the operation. ### `shell.beep()` Play the beep sound. ### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_ * `shortcutPath` String * `operation` String (optional) - Default is `create`, can be one of followings: * `create` - Creates a new shortcut, overwriting if necessary. * `update` - Updates specified properties only on an existing shortcut. * `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't exist. * `options` Object * `target` String - The target to launch from this shortcut. * `cwd` String (optional) - The working directory. Default is empty. * `args` String (optional) - The arguments to be applied to `target` when launching from this shortcut. Default is empty. * `description` String (optional) - The description of the shortcut. Default is empty. * `icon` String (optional) - The path to the icon, can be a DLL or EXE. `icon` and `iconIndex` have to be set together. Default is empty, which uses the target's icon. * `iconIndex` Integer (optional) - The resource ID of icon when `icon` is a DLL or EXE. Default is 0. * `appUserModelId` String (optional) - The Application User Model ID. Default is empty. Creates or updates a shortcut link at `shortcutPath`. On success `true` is returned, otherwise `false` is returned. ### `shell.readShortcutLink(shortcutPath)` _Windows_ - `shortcutPath` String Resolves the shortcut link at `shortcutPath`. An object is returned with the fields described in the `options` of `shell.writeShortcutLink`. An exception will be thrown when any error happens.