// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "renderer/atom_renderer_client.h" #include "common/node_bindings.h" #include "renderer/atom_render_view_observer.h" #include "common/v8/node_common.h" namespace atom { AtomRendererClient::AtomRendererClient() : node_bindings_(NodeBindings::Create(false)) { } AtomRendererClient::~AtomRendererClient() { } void AtomRendererClient::RenderThreadStarted() { node_bindings_->Initialize(); node_bindings_->PrepareMessageLoop(); DCHECK(!global_env); // Create a default empty environment which would be used when we need to // run V8 code out of a window context (like running a uv callback). v8::HandleScope handle_scope(node_isolate); v8::Local context = v8::Context::New(node_isolate); global_env = node::Environment::New(context); } void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) { new AtomRenderViewObserver(render_view, this); } } // namespace atom