// Copyright (c) 2022 Microsoft, Inc. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "shell/browser/ui/views/win_icon_painter.h" #include "base/numerics/safe_conversions.h" #include "ui/gfx/color_utils.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/skia_conversions.h" #include "ui/gfx/scoped_canvas.h" namespace { // Canvas::DrawRect's stroke can bleed out of |rect|'s bounds, so this draws a // rectangle inset such that the result is constrained to |rect|'s size. void DrawRect(gfx::Canvas* canvas, const gfx::Rect& rect, const cc::PaintFlags& flags) { gfx::RectF rect_f(rect); float stroke_half_width = flags.getStrokeWidth() / 2; rect_f.Inset(stroke_half_width); canvas->DrawRect(rect_f, flags); } void DrawRoundRect(gfx::Canvas* canvas, const gfx::Rect& rect, int radius, const cc::PaintFlags& flags) { gfx::RectF rect_f(rect); float stroke_half_width = flags.getStrokeWidth() / 2; rect_f.Inset(stroke_half_width); canvas->DrawRoundRect(rect_f, radius, flags); } // Draws a path containing the top and right edges of a rounded rectangle. void DrawRoundRectEdges(gfx::Canvas* canvas, const gfx::Rect& rect, float radius, const cc::PaintFlags& flags) { gfx::RectF symbol_rect_f(rect); float stroke_half_width = flags.getStrokeWidth() / 2; symbol_rect_f.Inset(stroke_half_width); SkPath path; path.moveTo(symbol_rect_f.x(), symbol_rect_f.y()); path.arcTo(symbol_rect_f.right(), symbol_rect_f.y(), symbol_rect_f.right(), symbol_rect_f.y() + radius, radius); path.lineTo(symbol_rect_f.right(), symbol_rect_f.bottom()); canvas->DrawPath(path, flags); } } // namespace namespace electron { WinIconPainter::WinIconPainter() = default; WinIconPainter::~WinIconPainter() = default; void WinIconPainter::PaintMinimizeIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { const int y = symbol_rect.CenterPoint().y(); const gfx::Point p1 = gfx::Point(symbol_rect.x(), y); const gfx::Point p2 = gfx::Point(symbol_rect.right(), y); canvas->DrawLine(p1, p2, flags); } void WinIconPainter::PaintMaximizeIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { DrawRect(canvas, symbol_rect, flags); } void WinIconPainter::PaintRestoreIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { const int separation = std::floor(2 * canvas->image_scale()); gfx::Rect icon_rect = symbol_rect; icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation)); // Bottom left ("in front") square. DrawRect(canvas, icon_rect, flags); // Top right ("behind") square. canvas->ClipRect(icon_rect, SkClipOp::kDifference); icon_rect.Offset(separation, -separation); DrawRect(canvas, icon_rect, flags); } void WinIconPainter::PaintCloseIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { // TODO(bsep): This sometimes draws misaligned at fractional device scales // because the button's origin isn't necessarily aligned to pixels. cc::PaintFlags paint_flags = flags; paint_flags.setAntiAlias(true); canvas->ClipRect(symbol_rect); SkPath path; path.moveTo(symbol_rect.x(), symbol_rect.y()); path.lineTo(symbol_rect.right(), symbol_rect.bottom()); path.moveTo(symbol_rect.right(), symbol_rect.y()); path.lineTo(symbol_rect.x(), symbol_rect.bottom()); canvas->DrawPath(path, flags); } Win11IconPainter::Win11IconPainter() = default; Win11IconPainter::~Win11IconPainter() = default; void Win11IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { cc::PaintFlags paint_flags = flags; paint_flags.setAntiAlias(true); const float corner_radius = 2 * canvas->image_scale(); DrawRoundRect(canvas, symbol_rect, corner_radius, flags); } void Win11IconPainter::PaintRestoreIcon(gfx::Canvas* canvas, const gfx::Rect& symbol_rect, const cc::PaintFlags& flags) { const int separation = std::floor(2 * canvas->image_scale()); gfx::Rect icon_rect = symbol_rect; icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation)); cc::PaintFlags paint_flags = flags; paint_flags.setAntiAlias(true); // Bottom left ("in front") rounded square. const float bottom_rect_radius = 1 * canvas->image_scale(); DrawRoundRect(canvas, icon_rect, bottom_rect_radius, flags); // Top right ("behind") top+right edges of rounded square (2.5x). icon_rect.Offset(separation, -separation); // Apply inset to left+bottom edges since we don't draw arcs for those edges constexpr int top_rect_inset = 1; icon_rect.Inset(gfx::Insets::TLBR(0, top_rect_inset, top_rect_inset, 0)); const float top_rect_radius = 2.5f * canvas->image_scale(); DrawRoundRectEdges(canvas, icon_rect, top_rect_radius, flags); } } // namespace electron