# shell > Manage files and URLs using their default applications. Process: [Main](../glossary.md#main-process), [Renderer](../glossary.md#renderer-process) The `shell` module provides functions related to desktop integration. An example of opening a URL in the user's default browser: ```javascript const {shell} = require('electron') shell.openExternal('https://github.com') ``` ## Methods The `shell` module has the following methods: ### `shell.showItemInFolder(fullPath)` * `fullPath` String Returns `Boolean` - Whether the item was successfully shown. Show the given file in a file manager. If possible, select the file. ### `shell.openItem(fullPath)` * `fullPath` String Returns `Boolean` - Whether the item was successfully opened. Open the given file in the desktop's default manner. ### `shell.openExternal(url[, options, callback])` * `url` String - max 2081 characters on windows, or the function returns false. * `options` Object (optional) _macOS_ * `activate` Boolean - `true` to bring the opened application to the foreground. The default is `true`. * `callback` Function (optional) _macOS_ - If specified will perform the open asynchronously. * `error` Error Returns `Boolean` - Whether an application was available to open the URL. If callback is specified, always returns true. Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent). ### `shell.moveItemToTrash(fullPath)` * `fullPath` String Returns `Boolean` - Whether the item was successfully moved to the trash. Move the given file to trash and returns a boolean status for the operation. ### `shell.beep()` Play the beep sound. ### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_ * `shortcutPath` String * `operation` String (optional) - Default is `create`, can be one of following: * `create` - Creates a new shortcut, overwriting if necessary. * `update` - Updates specified properties only on an existing shortcut. * `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't exist. * `options` [ShortcutDetails](structures/shortcut-details.md) Returns `Boolean` - Whether the shortcut was created successfully. Creates or updates a shortcut link at `shortcutPath`. ### `shell.readShortcutLink(shortcutPath)` _Windows_ * `shortcutPath` String Returns [`ShortcutDetails`](structures/shortcut-details.md) Resolves the shortcut link at `shortcutPath`. An exception will be thrown when any error happens.