// Copyright (c) 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ELECTRON_SHELL_BROWSER_UI_WIN_DIALOG_THREAD_H_ #define ELECTRON_SHELL_BROWSER_UI_WIN_DIALOG_THREAD_H_ #include #include "base/memory/scoped_refptr.h" #include "base/task/post_task.h" #include "content/public/browser/browser_thread.h" namespace dialog_thread { // Returns the dedicated single-threaded sequence that the dialog will be on. using TaskRunner = scoped_refptr; TaskRunner CreateDialogTaskRunner(); // Runs the |execute| in dialog thread and pass result to |done| in UI thread. template void Run(base::OnceCallback execute, base::OnceCallback done) { // dialogThread.postTask(() => { // r = execute() // uiThread.postTask(() => { // done(r) // } // }) TaskRunner task_runner = CreateDialogTaskRunner(); task_runner->PostTask( FROM_HERE, base::BindOnce( [](TaskRunner task_runner, base::OnceCallback execute, base::OnceCallback done) { R r = std::move(execute).Run(); base::PostTask( FROM_HERE, {content::BrowserThread::UI}, base::BindOnce( [](TaskRunner task_runner, base::OnceCallback done, R r) { std::move(done).Run(std::move(r)); // Task runner will destroyed automatically after the // scope ends. }, std::move(task_runner), std::move(done), std::move(r))); }, std::move(task_runner), std::move(execute), std::move(done))); } // Adaptor to handle the |execute| that returns bool. template void Run(base::OnceCallback execute, base::OnceCallback done) { // run(() => { // result = execute(&value) // return {result, value} // }, ({result, value}) => { // done(result, value) // }) struct Result { bool result; R value; }; Run(base::BindOnce( [](base::OnceCallback execute) { Result r; r.result = std::move(execute).Run(&r.value); return r; }, std::move(execute)), base::BindOnce( [](base::OnceCallback done, Result r) { std::move(done).Run(r.result, std::move(r.value)); }, std::move(done))); } } // namespace dialog_thread #endif // ELECTRON_SHELL_BROWSER_UI_WIN_DIALOG_THREAD_H_