// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Class for finding and caching Windows explorer icons. The IconManager // lives on the UI thread but performs icon extraction work on the file thread // to avoid blocking the UI thread with potentially expensive COM and disk // operations. // // Terminology // // Windows files have icons associated with them that can be of two types: // 1. "Per class": the icon used for this file is used for all files with the // same file extension or class. Examples are PDF or MP3 files, which use // the same icon for all files of that type. // 2. "Per instance": the icon used for this file is embedded in the file // itself and is unique. Executable files are typically "per instance". // // Files that end in the following extensions are considered "per instance": // .exe // .dll // .ico // The IconManager will do explicit icon loads on the full path of these files // and cache the results per file. All other file types will be looked up by // file extension and the results will be cached per extension. That way, all // .mp3 files will share one icon, but all .exe files will have their own icon. // // POSIX files don't have associated icons. We query the OS by the file's // mime type. // // The IconManager can be queried in two ways: // 1. A quick, synchronous check of its caches which does not touch the disk: // IconManager::LookupIcon() // 2. An asynchronous icon load from a file on the file thread: // IconManager::LoadIcon() // // When using the second (asynchronous) method, callers must supply a callback // which will be run once the icon has been extracted. The icon manager will // cache the results of the icon extraction so that subsequent lookups will be // fast. // // Icon bitmaps returned should be treated as const since they may be referenced // by other clients. Make a copy of the icon if you need to modify it. #ifndef CHROME_BROWSER_ICON_MANAGER_H_ #define CHROME_BROWSER_ICON_MANAGER_H_ #include #include #include "base/files/file_path.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/task/cancelable_task_tracker.h" #include "chrome/browser/icon_loader.h" #include "ui/gfx/image/image.h" class IconManager { public: IconManager(); ~IconManager(); // Synchronous call to examine the internal caches for the icon. Returns the // icon if we have already loaded it, or null if we don't have it and must // load it via LoadIcon(). The returned bitmap is owned by the IconManager and // must not be free'd by the caller. If the caller needs to modify the icon, // it must make a copy and modify the copy. gfx::Image* LookupIconFromFilepath(const base::FilePath& file_path, IconLoader::IconSize size); using IconRequestCallback = base::Callback; // Asynchronous call to lookup and return the icon associated with file. The // work is done on the file thread, with the callbacks running on the thread // this function is called. // // Note: // 1. This does *not* check the cache. // 2. The returned bitmap pointer is *not* owned by callback. So callback // should never keep it or delete it. // 3. The gfx::Image pointer passed to the callback will be null if decoding // failed. base::CancelableTaskTracker::TaskId LoadIcon( const base::FilePath& file_name, IconLoader::IconSize size, const IconRequestCallback& callback, base::CancelableTaskTracker* tracker); private: void OnIconLoaded(IconRequestCallback callback, base::FilePath file_path, IconLoader::IconSize size, std::unique_ptr result, const IconLoader::IconGroup& group); struct CacheKey { CacheKey(const IconLoader::IconGroup& group, IconLoader::IconSize size); // Used as a key in the map below, so we need this comparator. bool operator<(const CacheKey& other) const; IconLoader::IconGroup group; IconLoader::IconSize size; }; std::map group_cache_; std::map> icon_cache_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(IconManager); }; #endif // CHROME_BROWSER_ICON_MANAGER_H_