// Copyright (c) 2017 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/renderer/atom_render_frame_observer.h" #include "content/public/renderer/render_frame.h" #include "third_party/WebKit/public/web/WebDocument.h" #include "third_party/WebKit/public/web/WebLocalFrame.h" #include "third_party/WebKit/public/web/WebScriptSource.h" namespace atom { AtomRenderFrameObserver::AtomRenderFrameObserver( content::RenderFrame* frame, RendererClientBase* renderer_client) : content::RenderFrameObserver(frame), render_frame_(frame), renderer_client_(renderer_client) {} void AtomRenderFrameObserver::DidClearWindowObject() { renderer_client_->DidClearWindowObject(render_frame_); } void AtomRenderFrameObserver::DidCreateScriptContext( v8::Handle context, int world_id) { if (ShouldNotifyClient(world_id)) renderer_client_->DidCreateScriptContext(context, render_frame_); if (renderer_client_->isolated_world() && IsMainWorld(world_id) && render_frame_->IsMainFrame()) { CreateIsolatedWorldContext(); renderer_client_->SetupMainWorldOverrides(context); } } void AtomRenderFrameObserver::WillReleaseScriptContext( v8::Local context, int world_id) { if (ShouldNotifyClient(world_id)) renderer_client_->WillReleaseScriptContext(context, render_frame_); } void AtomRenderFrameObserver::OnDestruct() { delete this; } void AtomRenderFrameObserver::CreateIsolatedWorldContext() { auto frame = render_frame_->GetWebFrame(); // This maps to the name shown in the context combo box in the Console tab // of the dev tools. frame->setIsolatedWorldHumanReadableName( World::ISOLATED_WORLD, blink::WebString::fromUTF8("Electron Isolated Context")); // Setup document's origin policy in isolated world frame->setIsolatedWorldSecurityOrigin( World::ISOLATED_WORLD, frame->document().getSecurityOrigin()); // Create initial script context in isolated world blink::WebScriptSource source("void 0"); frame->executeScriptInIsolatedWorld(World::ISOLATED_WORLD, &source, 1); } bool AtomRenderFrameObserver::IsMainWorld(int world_id) { return world_id == World::MAIN_WORLD; } bool AtomRenderFrameObserver::IsIsolatedWorld(int world_id) { return world_id == World::ISOLATED_WORLD; } bool AtomRenderFrameObserver::ShouldNotifyClient(int world_id) { if (renderer_client_->isolated_world() && render_frame_->IsMainFrame()) return IsIsolatedWorld(world_id); else return IsMainWorld(world_id); } } // namespace atom