// Copyright (c) 2020 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "shell/common/language_util.h" #include #include #include #include "base/strings/sys_string_conversions.h" #include "base/win/core_winrt_util.h" #include "base/win/i18n.h" #include "base/win/win_util.h" namespace electron { bool GetPreferredLanguagesUsingGlobalization( std::vector* languages) { base::win::ScopedHString guid = base::win::ScopedHString::Create( RuntimeClass_Windows_System_UserProfile_GlobalizationPreferences); Microsoft::WRL::ComPtr< ABI::Windows::System::UserProfile::IGlobalizationPreferencesStatics> prefs; HRESULT hr = base::win::RoGetActivationFactory(guid.get(), IID_PPV_ARGS(&prefs)); if (FAILED(hr)) return false; ABI::Windows::Foundation::Collections::IVectorView* langs; hr = prefs->get_Languages(&langs); if (FAILED(hr)) return false; unsigned size; hr = langs->get_Size(&size); if (FAILED(hr)) return false; for (unsigned i = 0; i < size; ++i) { HSTRING hstr; hr = langs->GetAt(i, &hstr); if (SUCCEEDED(hr)) { std::wstring_view str = base::win::ScopedHString(hstr).Get(); languages->emplace_back(str.data(), str.size()); } } return true; } std::vector GetPreferredLanguages() { std::vector languages16; // Attempt to use API available on Windows 10 or later, which // returns the full list of language preferences. if (!GetPreferredLanguagesUsingGlobalization(&languages16)) { base::win::i18n::GetThreadPreferredUILanguageList(&languages16); } std::vector languages; for (const auto& language : languages16) { languages.push_back(base::SysWideToUTF8(language)); } return languages; } } // namespace electron