# Writing Your First Electron App Electron enables you to create desktop applications with pure JavaScript by providing a runtime with rich native (operating system) APIs. You could see it as a variant of the Node.js runtime that is focused on desktop applications instead of web servers. This doesn't mean Electron is a JavaScript binding to graphical user interface (GUI) libraries. Instead, Electron uses web pages as its GUI, so you could also see it as a minimal Chromium browser, controlled by JavaScript. **Note**: This example is also available as a repository you can [download and run immediately](#trying-this-example). As far as development is concerned, an Electron application is essentially a Node.js application. The starting point is a `package.json` that is identical to that of a Node.js module. A most basic Electron app would have the following folder structure: ```text your-app/ ├── package.json ├── main.js └── index.html ``` Create a new empty folder for your new Electron application. Open up your command line client and run `npm init` from that very folder. ```sh npm init ``` npm will guide you through creating a basic `package.json` file. The script specified by the `main` field is the startup script of your app, which will run the main process. An example of your `package.json` might look like this: ```json { "name": "your-app", "version": "0.1.0", "main": "main.js" } ``` __Note__: If the `main` field is not present in `package.json`, Electron will attempt to load an `index.js` (as Node.js does). If this was actually a simple Node application, you would add a `start` script that instructs `node` to execute the current package: ```json { "name": "your-app", "version": "0.1.0", "main": "main.js", "scripts": { "start": "node ." } } ``` Turning this Node application into an Electron application is quite simple - we merely replace the `node` runtime with the `electron` runtime. ```json { "name": "your-app", "version": "0.1.0", "main": "main.js", "scripts": { "start": "electron ." } } ``` ## Installing Electron At this point, you'll need to install `electron` itself. The recommended way of doing so is to install it as a development dependency in your app, which allows you to work on multiple apps with different Electron versions. To do so, run the following command from your app's directory: ```sh npm install --save-dev electron ``` Other means for installing Electron exist. Please consult the [installation guide](installation.md) to learn about use with proxies, mirrors, and custom caches. ## Electron Development in a Nutshell Electron apps are developed in JavaScript using the same principles and methods found in Node.js development. All APIs and features found in Electron are accessible through the `electron` module, which can be required like any other Node.js module: ```javascript const electron = require('electron') ``` The `electron` module exposes features in namespaces. As examples, the lifecycle of the application is managed through `electron.app`, windows can be created using the `electron.BrowserWindow` class. A simple `main.js` file might wait for the application to be ready and open a window: ```javascript const {app, BrowserWindow} = require('electron') const path = require('path') const url = require('url') function createWindow () { // Create the browser window. win = new BrowserWindow({width: 800, height: 600}) // and load the index.html of the app. win.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })) } app.on('ready', createWindow) ``` The `main.js` should create windows and handle all the system events your application might encounter. A more complete version of the above example might open developer tools, handle the window being closed, or re-create windows on macOS if the user clicks on the app's icon in the dock. ```javascript const {app, BrowserWindow} = require('electron') const path = require('path') const url = require('url') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let win function createWindow () { // Create the browser window. win = new BrowserWindow({width: 800, height: 600}) // and load the index.html of the app. win.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })) // Open the DevTools. win.webContents.openDevTools() // Emitted when the window is closed. win.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. ``` Finally the `index.html` is the web page you want to show: ```html