# app > Control your application's event lifecycle. The following example shows how to quit the application when the last window is closed: ```javascript const {app} = require('electron') app.on('window-all-closed', () => { app.quit() }) ``` ## Events The `app` object emits the following events: ### Event: 'will-finish-launching' Emitted when the application has finished basic startup. On Windows and Linux, the `will-finish-launching` event is the same as the `ready` event; on macOS, this event represents the `applicationWillFinishLaunching` notification of `NSApplication`. You would usually set up listeners for the `open-file` and `open-url` events here, and start the crash reporter and auto updater. In most cases, you should just do everything in the `ready` event handler. ### Event: 'ready' Emitted when Electron has finished initialization. ### Event: 'window-all-closed' Emitted when all windows have been closed. If you do not subscribe to this event and all windows are closed, the default behavior is to quit the app; however, if you subscribe, you control whether the app quits or not. If the user pressed `Cmd + Q`, or the developer called `app.quit()`, Electron will first try to close all the windows and then emit the `will-quit` event, and in this case the `window-all-closed` event would not be emitted. ### Event: 'before-quit' Returns: * `event` Event Emitted before the application starts closing its windows. Calling `event.preventDefault()` will prevent the default behaviour, which is terminating the application. ### Event: 'will-quit' Returns: * `event` Event Emitted when all windows have been closed and the application will quit. Calling `event.preventDefault()` will prevent the default behaviour, which is terminating the application. See the description of the `window-all-closed` event for the differences between the `will-quit` and `window-all-closed` events. ### Event: 'quit' Returns: * `event` Event * `exitCode` Integer Emitted when the application is quitting. ### Event: 'open-file' _macOS_ Returns: * `event` Event * `path` String Emitted when the user wants to open a file with the application. The `open-file` event is usually emitted when the application is already open and the OS wants to reuse the application to open the file. `open-file` is also emitted when a file is dropped onto the dock and the application is not yet running. Make sure to listen for the `open-file` event very early in your application startup to handle this case (even before the `ready` event is emitted). You should call `event.preventDefault()` if you want to handle this event. On Windows, you have to parse `process.argv` (in the main process) to get the filepath. ### Event: 'open-url' _macOS_ Returns: * `event` Event * `url` String Emitted when the user wants to open a URL with the application. The URL scheme must be registered to be opened by your application. You should call `event.preventDefault()` if you want to handle this event. ### Event: 'activate' _macOS_ Returns: * `event` Event * `hasVisibleWindows` Boolean Emitted when the application is activated, which usually happens when the user clicks on the application's dock icon. ### Event: 'continue-activity' _macOS_ Returns: * `event` Event * `type` String - A string identifying the activity. Maps to [`NSUserActivity.activityType`][activity-type]. * `userInfo` Object - Contains app-specific state stored by the activity on another device. Emitted during [Handoff][handoff] when an activity from a different device wants to be resumed. You should call `event.preventDefault()` if you want to handle this event. A user activity can be continued only in an app that has the same developer Team ID as the activity's source app and that supports the activity's type. Supported activity types are specified in the app's `Info.plist` under the `NSUserActivityTypes` key. ### Event: 'browser-window-blur' Returns: * `event` Event * `window` BrowserWindow Emitted when a [browserWindow](browser-window.md) gets blurred. ### Event: 'browser-window-focus' Returns: * `event` Event * `window` BrowserWindow Emitted when a [browserWindow](browser-window.md) gets focused. ### Event: 'browser-window-created' Returns: * `event` Event * `window` BrowserWindow Emitted when a new [browserWindow](browser-window.md) is created. ### Event: 'web-contents-created' Returns: * `event` Event * `webContents` WebContents Emitted when a new [webContents](web-contents.md) is created. ### Event: 'certificate-error' Returns: * `event` Event * `webContents` [WebContents](web-contents.md) * `url` URL * `error` String - The error code * `certificate` Object * `data` Buffer - PEM encoded data * `issuerName` String - Issuer's Common Name * `subjectName` String - Subject's Common Name * `serialNumber` String - Hex value represented string * `validStart` Integer - Start date of the certificate being valid in seconds * `validExpiry` Integer - End date of the certificate being valid in seconds * `fingerprint` String - Fingerprint of the certificate * `callback` Function Emitted when failed to verify the `certificate` for `url`, to trust the certificate you should prevent the default behavior with `event.preventDefault()` and call `callback(true)`. ```javascript const {app} = require('electron') app.on('certificate-error', (event, webContents, url, error, certificate, callback) => { if (url === 'https://github.com') { // Verification logic. event.preventDefault() callback(true) } else { callback(false) } }) ``` ### Event: 'select-client-certificate' Returns: * `event` Event * `webContents` [WebContents](web-contents.md) * `url` URL * `certificateList` [Objects] * `data` Buffer - PEM encoded data * `issuerName` String - Issuer's Common Name * `subjectName` String - Subject's Common Name * `serialNumber` String - Hex value represented string * `validStart` Integer - Start date of the certificate being valid in seconds * `validExpiry` Integer - End date of the certificate being valid in seconds * `fingerprint` String - Fingerprint of the certificate * `callback` Function Emitted when a client certificate is requested. The `url` corresponds to the navigation entry requesting the client certificate and `callback` needs to be called with an entry filtered from the list. Using `event.preventDefault()` prevents the application from using the first certificate from the store. ```javascript const {app} = require('electron') app.on('select-client-certificate', (event, webContents, url, list, callback) => { event.preventDefault() callback(list[0]) }) ``` ### Event: 'login' Returns: * `event` Event * `webContents` [WebContents](web-contents.md) * `request` Object * `method` String * `url` URL * `referrer` URL * `authInfo` Object * `isProxy` Boolean * `scheme` String * `host` String * `port` Integer * `realm` String * `callback` Function Emitted when `webContents` wants to do basic auth. The default behavior is to cancel all authentications, to override this you should prevent the default behavior with `event.preventDefault()` and call `callback(username, password)` with the credentials. ```javascript const {app} = require('electron') app.on('login', (event, webContents, request, authInfo, callback) => { event.preventDefault() callback('username', 'secret') }) ``` ### Event: 'gpu-process-crashed' Emitted when the gpu process crashes. ### Event: 'accessibility-support-changed' _macOS_ _Windows_ Returns: * `event` Event * `accessibilitySupportEnabled` Boolean - `true` when Chrome's accessibility support is enabled, `false` otherwise. Emitted when Chrome's accessibility support changes. This event fires when assistive technologies, such as screen readers, are enabled or disabled. See https://www.chromium.org/developers/design-documents/accessibility for more details. ## Methods The `app` object has the following methods: **Note:** Some methods are only available on specific operating systems and are labeled as such. ### `app.quit()` Try to close all windows. The `before-quit` event will be emitted first. If all windows are successfully closed, the `will-quit` event will be emitted and by default the application will terminate. This method guarantees that all `beforeunload` and `unload` event handlers are correctly executed. It is possible that a window cancels the quitting by returning `false` in the `beforeunload` event handler. ### `app.exit(exitCode)` * `exitCode` Integer Exits immediately with `exitCode`. All windows will be closed immediately without asking user and the `before-quit` and `will-quit` events will not be emitted. ### `app.relaunch([options])` * `options` Object (optional) * `args` Array (optional) * `execPath` String (optional) Relaunches the app when current instance exits. By default the new instance will use the same working directory and command line arguments with current instance. When `args` is specified, the `args` will be passed as command line arguments instead. When `execPath` is specified, the `execPath` will be executed for relaunch instead of current app. Note that this method does not quit the app when executed, you have to call `app.quit` or `app.exit` after calling `app.relaunch` to make the app restart. When `app.relaunch` is called for multiple times, multiple instances will be started after current instance exited. An example of restarting current instance immediately and adding a new command line argument to the new instance: ```javascript const {app} = require('electron') app.relaunch({args: process.argv.slice(1) + ['--relaunch']}) app.exit(0) ``` ### `app.focus()` On Linux, focuses on the first visible window. On macOS, makes the application the active app. On Windows, focuses on the application's first window. ### `app.hide()` _macOS_ Hides all application windows without minimizing them. ### `app.show()` _macOS_ Shows application windows after they were hidden. Does not automatically focus them. ### `app.getAppPath()` Returns the current application directory. ### `app.getPath(name)` * `name` String Retrieves a path to a special directory or file associated with `name`. On failure an `Error` is thrown. You can request the following paths by the name: * `home` User's home directory. * `appData` Per-user application data directory, which by default points to: * `%APPDATA%` on Windows * `$XDG_CONFIG_HOME` or `~/.config` on Linux * `~/Library/Application Support` on macOS * `userData` The directory for storing your app's configuration files, which by default it is the `appData` directory appended with your app's name. * `temp` Temporary directory. * `exe` The current executable file. * `module` The `libchromiumcontent` library. * `desktop` The current user's Desktop directory. * `documents` Directory for a user's "My Documents". * `downloads` Directory for a user's downloads. * `music` Directory for a user's music. * `pictures` Directory for a user's pictures. * `videos` Directory for a user's videos. * `pepperFlashSystemPlugin` Full path to the system version of the Pepper Flash plugin. ### `app.setPath(name, path)` * `name` String * `path` String Overrides the `path` to a special directory or file associated with `name`. If the path specifies a directory that does not exist, the directory will be created by this method. On failure an `Error` is thrown. You can only override paths of a `name` defined in `app.getPath`. By default, web pages' cookies and caches will be stored under the `userData` directory. If you want to change this location, you have to override the `userData` path before the `ready` event of the `app` module is emitted. ### `app.getVersion()` Returns the version of the loaded application. If no version is found in the application's `package.json` file, the version of the current bundle or executable is returned. ### `app.getName()` Returns the current application's name, which is the name in the application's `package.json` file. Usually the `name` field of `package.json` is a short lowercased name, according to the npm modules spec. You should usually also specify a `productName` field, which is your application's full capitalized name, and which will be preferred over `name` by Electron. ### `app.setName(name)` * `name` String Overrides the current application's name. ### `app.getLocale()` Returns the current application locale. Possible return values are documented [here](locales.md). **Note:** When distributing your packaged app, you have to also ship the `locales` folder. **Note:** On Windows you have to call it after the `ready` events gets emitted. ### `app.addRecentDocument(path)` _macOS_ _Windows_ * `path` String Adds `path` to the recent documents list. This list is managed by the OS. On Windows you can visit the list from the task bar, and on macOS you can visit it from dock menu. ### `app.clearRecentDocuments()` _macOS_ _Windows_ Clears the recent documents list. ### `app.setAsDefaultProtocolClient(protocol)` _macOS_ _Windows_ * `protocol` String - The name of your protocol, without `://`. If you want your app to handle `electron://` links, call this method with `electron` as the parameter. This method sets the current executable as the default handler for a protocol (aka URI scheme). It allows you to integrate your app deeper into the operating system. Once registered, all links with `your-protocol://` will be opened with the current executable. The whole link, including protocol, will be passed to your application as a parameter. **Note:** On macOS, you can only register protocols that have been added to your app's `info.plist`, which can not be modified at runtime. You can however change the file with a simple text editor or script during build time. Please refer to [Apple's documentation][CFBundleURLTypes] for details. The API uses the Windows Registry and LSSetDefaultHandlerForURLScheme internally. ### `app.removeAsDefaultProtocolClient(protocol)` _macOS_ _Windows_ * `protocol` String - The name of your protocol, without `://`. This method checks if the current executable as the default handler for a protocol (aka URI scheme). If so, it will remove the app as the default handler. ### `app.isDefaultProtocolClient(protocol)` _macOS_ _Windows_ * `protocol` String - The name of your protocol, without `://`. This method checks if the current executable is the default handler for a protocol (aka URI scheme). If so, it will return true. Otherwise, it will return false. **Note:** On macOS, you can use this method to check if the app has been registered as the default protocol handler for a protocol. You can also verify this by checking `~/Library/Preferences/com.apple.LaunchServices.plist` on the macOS machine. Please refer to [Apple's documentation][LSCopyDefaultHandlerForURLScheme] for details. The API uses the Windows Registry and LSCopyDefaultHandlerForURLScheme internally. ### `app.setUserTasks(tasks)` _Windows_ * `tasks` Array - Array of `Task` objects Adds `tasks` to the [Tasks][tasks] category of the JumpList on Windows. `tasks` is an array of `Task` objects in the following format: `Task` Object: * `program` String - Path of the program to execute, usually you should specify `process.execPath` which opens the current program. * `arguments` String - The command line arguments when `program` is executed. * `title` String - The string to be displayed in a JumpList. * `description` String - Description of this task. * `iconPath` String - The absolute path to an icon to be displayed in a JumpList, which can be an arbitrary resource file that contains an icon. You can usually specify `process.execPath` to show the icon of the program. * `iconIndex` Integer - The icon index in the icon file. If an icon file consists of two or more icons, set this value to identify the icon. If an icon file consists of one icon, this value is 0. ### `app.makeSingleInstance(callback)` * `callback` Function This method makes your application a Single Instance Application - instead of allowing multiple instances of your app to run, this will ensure that only a single instance of your app is running, and other instances signal this instance and exit. `callback` will be called with `callback(argv, workingDirectory)` when a second instance has been executed. `argv` is an Array of the second instance's command line arguments, and `workingDirectory` is its current working directory. Usually applications respond to this by making their primary window focused and non-minimized. The `callback` is guaranteed to be executed after the `ready` event of `app` gets emitted. This method returns `false` if your process is the primary instance of the application and your app should continue loading. And returns `true` if your process has sent its parameters to another instance, and you should immediately quit. On macOS the system enforces single instance automatically when users try to open a second instance of your app in Finder, and the `open-file` and `open-url` events will be emitted for that. However when users start your app in command line the system's single instance mechanism will be bypassed and you have to use this method to ensure single instance. An example of activating the window of primary instance when a second instance starts: ```javascript const {app} = require('electron') let myWindow = null const shouldQuit = app.makeSingleInstance((commandLine, workingDirectory) => { // Someone tried to run a second instance, we should focus our window. if (myWindow) { if (myWindow.isMinimized()) myWindow.restore() myWindow.focus() } }) if (shouldQuit) { app.quit() } // Create myWindow, load the rest of the app, etc... app.on('ready', () => { }) ``` ### `app.releaseSingleInstance()` Releases all locks that were created by `makeSingleInstance`. This will allow multiple instances of the application to once again run side by side. ### `app.setUserActivity(type, userInfo[, webpageURL])` _macOS_ * `type` String - Uniquely identifies the activity. Maps to [`NSUserActivity.activityType`][activity-type]. * `userInfo` Object - App-specific state to store for use by another device. * `webpageURL` String - The webpage to load in a browser if no suitable app is installed on the resuming device. The scheme must be `http` or `https`. Creates an `NSUserActivity` and sets it as the current activity. The activity is eligible for [Handoff][handoff] to another device afterward. ### `app.getCurrentActivityType()` _macOS_ Returns the type of the currently running activity. ### `app.setAppUserModelId(id)` _Windows_ * `id` String Changes the [Application User Model ID][app-user-model-id] to `id`. ### `app.importCertificate(options, callback)` _LINUX_ * `options` Object * `certificate` String - Path for the pkcs12 file. * `password` String - Passphrase for the certificate. * `callback` Function * `result` Integer - Result of import. Imports the certificate in pkcs12 format into the platform certificate store. `callback` is called with the `result` of import operation, a value of `0` indicates success while any other value indicates failure according to chromium [net_error_list](https://code.google.com/p/chromium/codesearch#chromium/src/net/base/net_error_list.h). ### `app.disableHardwareAcceleration()` Disables hardware acceleration for current app. This method can only be called before app is ready. ### `app.setBadgeCount(count)` _Linux_ _macOS_ * `count` Integer Sets the counter badge for current app. Setting the count to `0` will hide the badge. Returns `true` when the call succeeded, otherwise returns `false`. On macOS it shows on the dock icon. On Linux it only works for Unity launcher, **Note:** Unity launcher requires the exsistence of a `.desktop` file to work, for more information please read [Desktop Environment Integration][unity-requiremnt]. ### `app.getBadgeCount()` _Linux_ _macOS_ Returns the current value displayed in the counter badge. ### `app.isUnityRunning()` _Linux_ Returns whether current desktop environment is Unity launcher. ### `app.getLoginItemSettings()` _macOS_ _Windows_ Return an Object with the login item settings of the app. * `openAtLogin` Boolean - `true` if the app is set to open at login. * `openAsHidden` Boolean - `true` if the app is set to open as hidden at login. This setting is only supported on macOS. * `wasOpenedAtLogin` Boolean - `true` if the app was opened at login automatically. This setting is only supported on macOS. * `wasOpenedAsHidden` Boolean - `true` if the app was opened as a hidden login item. This indicates that the app should not open any windows at startup. This setting is only supported on macOS. * `restoreState` Boolean - `true` if the app was opened as a login item that should restore the state from the previous session. This indicates that the app should restore the windows that were open the last time the app was closed. This setting is only supported on macOS. ### `app.setLoginItemSettings(settings)` _macOS_ _Windows_ * `settings` Object * `openAtLogin` Boolean - `true` to open the app at login, `false` to remove the app as a login item. Defaults to `false`. * `openAsHidden` Boolean - `true` to open the app as hidden. Defaults to `false`. The user can edit this setting from the System Preferences so `app.getLoginItemStatus().wasOpenedAsHidden` should be checked when the app is opened to know the current value. This setting is only supported on macOS. Set the app's login item settings. ### `app.isAccessibilitySupportEnabled()` _macOS_ _Windows_ Returns a `Boolean`, `true` if Chrome's accessibility support is enabled, `false` otherwise. This API will return `true` if the use of assistive technologies, such as screen readers, has been detected. See https://www.chromium.org/developers/design-documents/accessibility for more details. ### `app.commandLine.appendSwitch(switch[, value])` Append a switch (with optional `value`) to Chromium's command line. **Note:** This will not affect `process.argv`, and is mainly used by developers to control some low-level Chromium behaviors. ### `app.commandLine.appendArgument(value)` Append an argument to Chromium's command line. The argument will be quoted correctly. **Note:** This will not affect `process.argv`. ### `app.dock.bounce([type])` _macOS_ * `type` String (optional) - Can be `critical` or `informational`. The default is `informational` When `critical` is passed, the dock icon will bounce until either the application becomes active or the request is canceled. When `informational` is passed, the dock icon will bounce for one second. However, the request remains active until either the application becomes active or the request is canceled. Returns an ID representing the request. ### `app.dock.cancelBounce(id)` _macOS_ * `id` Integer Cancel the bounce of `id`. ### `app.dock.downloadFinished(filePath)` _macOS_ * `filePath` String Bounces the Downloads stack if the filePath is inside the Downloads folder. ### `app.dock.setBadge(text)` _macOS_ * `text` String Sets the string to be displayed in the dock’s badging area. ### `app.dock.getBadge()` _macOS_ Returns the badge string of the dock. ### `app.dock.hide()` _macOS_ Hides the dock icon. ### `app.dock.show()` _macOS_ Shows the dock icon. ### `app.dock.isVisible()` _macOS_ Returns whether the dock icon is visible. The `app.dock.show()` call is asynchronous so this method might not return true immediately after that call. ### `app.dock.setMenu(menu)` _macOS_ * `menu` [Menu](menu.md) Sets the application's [dock menu][dock-menu]. ### `app.dock.setIcon(image)` _macOS_ * `image` [NativeImage](native-image.md) Sets the `image` associated with this dock icon. [dock-menu]:https://developer.apple.com/library/mac/documentation/Carbon/Conceptual/customizing_docktile/concepts/dockconcepts.html#//apple_ref/doc/uid/TP30000986-CH2-TPXREF103 [tasks]:http://msdn.microsoft.com/en-us/library/windows/desktop/dd378460(v=vs.85).aspx#tasks [app-user-model-id]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd378459(v=vs.85).aspx [CFBundleURLTypes]: https://developer.apple.com/library/ios/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/TP40009249-102207-TPXREF115 [LSCopyDefaultHandlerForURLScheme]: https://developer.apple.com/library/mac/documentation/Carbon/Reference/LaunchServicesReference/#//apple_ref/c/func/LSCopyDefaultHandlerForURLScheme [handoff]: https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/Handoff/HandoffFundamentals/HandoffFundamentals.html [activity-type]: https://developer.apple.com/library/ios/documentation/Foundation/Reference/NSUserActivity_Class/index.html#//apple_ref/occ/instp/NSUserActivity/activityType [unity-requiremnt]: ../tutorial/desktop-environment-integration.md#unity-launcher-shortcuts-linux