// Copyright (c) 2013 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/common/native_mate_converters/gfx_converter.h" #include "base/bind.h" #include "native_mate/dictionary.h" #include "ui/gfx/screen.h" #include "atom/common/node_includes.h" namespace { void Initialize(v8::Handle exports, v8::Handle unused, v8::Handle context, void* priv) { auto screen = base::Unretained(gfx::Screen::GetNativeScreen()); mate::Dictionary dict(context->GetIsolate(), exports); dict.SetMethod("getCursorScreenPoint", base::Bind(&gfx::Screen::GetCursorScreenPoint, screen)); dict.SetMethod("getPrimaryDisplay", base::Bind(&gfx::Screen::GetPrimaryDisplay, screen)); dict.SetMethod("getAllDisplays", base::Bind(&gfx::Screen::GetAllDisplays, screen)); dict.SetMethod("getDisplayNearestPoint", base::Bind(&gfx::Screen::GetDisplayNearestPoint, screen)); dict.SetMethod("getDisplayMatching", base::Bind(&gfx::Screen::GetDisplayMatching, screen)); } } // namespace NODE_MODULE_CONTEXT_AWARE_BUILTIN(atom_common_screen, Initialize)